Model Tactics
Chainmail Set 2: Otyugh
By Bruce R. Cordell and Rob Heinsoo


Model: Otyugh

Faction: Neutral

Why It Rocks: Ever hungry, these garbage-eating monsters are good for more than just cleaning up after your warband. With their acquisitive tentacles, they have a chance to grab and hold enemy models motionless.

Tricks and Tactics: Already difficult, and always cross-faction, Otyughs are hard to command. It takes 4 command points to put an Otyugh under command in order to maneuver or rally. If you have an Otyugh in your warband, you might opt to let it stand every round until you can send it against a clearly sighted enemy in range (preferably in a straight line, perfect for a charge -- because the Otyughs have reach, they don’t draw attacks of opportunity as they charge a large foe like themselves). Alternatively, you may want to keep the Otyugh near your commander -- with its reach, it is a great bodyguard, getting an attack of opportunity against foes who rush in. At 6 health, Otyughs are healthy enough to stand up to one hit even from a heavy-hitter without saving morale. That’s good, because you really want your Otyugh to stick around long enough to get its Extra Melee Attack. And here’s the sweet part: Every time your Otyugh gets a hit, it has the chance to use its Constrict ability, holding the enemy model and making it lose its action for the round. The saving throw to resist Constrict is fairly easy, but with the Otyugh’s Extra Melee Attack, there’s a fair chance the enemy model is going to lose a round.

Enemies Who Hate to See It: Warbands containing models with an Extra Melee Attack hate to see an Otyugh. If the Otyugh successfully Constricts, the enemy model loses both of its attacks.

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