Set 2: Ghoul
By Bruce R. Cordell and Rob Heinsoo
It Rocks: Undead ghouls, "born" of the corpses of fallen
foes, paralyze enemy models with a touch! Except for other undead, constructs,
and elves, everyone fears the stilling touch of the ghoul.
and Tactics: The Ghoul doesnt have exceptionally high health.
However, you really want to get it into contact with a high-health model,
in which your enemy has invested a lot of points -- that way you get an
opportunity to use your Paralyzing Touch! Even though the Ghoul doesnt
have the best attack modifiers, the model has Extra Melee Attack, which
significantly increases the odds of a successful strike. The way to get
your Ghoul into position without drawing an attack of opportunity (if
against a large model with reach) is to send another model at your enemy
first, perhaps a Skeletal Dog. This sucks up the attack of opportunity
(if against a large model with reach) and provides any enemy model another
target for its attacks. If possible, dont move your Ghoul into contact
with the chosen enemy until after the enemy has already taken an action
for the round -- you dont want to be swatted before you have a chance
to paralyze. If you win initiative and you already have your Ghoul in
contact with an enemy model, consider activating the Ghoul first with
both its attacks, before your foe can attack and destroy the Ghoul.
Who Hate to See It: Whenever a warband contains an especially expensive
model, such as the Ogre Delver, it hates fighting enemies that can neutralize
that high-cost model without plowing through its high armor or high health.
The Ghoul fits this niche perfectly.
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