Set 2: Crazed Minotaur Cultist
By Bruce R. Cordell and Rob Heinsoo
It Rocks: The Crazed Minotaur Cultist strikes his foes with incredible
ferocity, dealing more damage than any other model in the game (but not
with exceptional accuracy). It makes up for its lack of accuracy with
an extra melee attack: If it can't hit the first time, it will probably
strike home on its second attack.
& Tactics: Make sure to set up your Crazed Minotaur Cultist so
he can make a charge against an opponent -- his Powerful Charge ability
makes this tactic all the more ferocious. Likewise, his long reach means
that opponents moving within range are open to an attack of opportunity.
His high health score ensures that the Crazed Minotaur Cultist should
survive at least a few rounds of contact with the enemy, but it's not
a bad idea to keep a commander close, to rally the model should he fail
a morale check when he reaches half his health -- the damage and extra
melee attack of the Crazed Minotaur Cultist are too precious to allow
to run off the board.
the model is difficult to command, don't be afraid to stand him instead
of just letting him run toward the center or the nearest model, especially
if moving the Minotaur without putting him under command fails to set
him up for a Powerful Charge. On the other hand, if you let your enemies
come to you, they have to charge through this model's reach, and the Crazed
Cultist will get his Extra Melee Attack on his first activation.
Who Hate to See It: Creatures without reach hate to move past or charge
the Crazed Minotaur Cultist. One attack of opportunity is all it takes
to make many models rout, or simply die, if the minotaur's attack succeeds.
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