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Golems
201 -- A Historical Reference
Part
Five: Tod
By Mark A. Jindra

To
wrap up this series of articles I decided to give you one more variant
on the iron golem (my favorite type). I felt that I should end with a
lesson on the dangers inherent in the construction of golems.
Part
Five
Good morning, everyone. I would
like to start by thanking each of you for your devotion to this class.
I have confidence that all of you will do quite well in Golems 301 --
Rituals. Our final review was on our friend Tod, and all of you did an
excellent job researching his history. However, instead of reading one
of your papers I thought instead I would read you some entries from my
journal.
Tod
(From the Journal of Hollison DErbauer)
The townspeople have told me that a war is
brewing; the mayor believes that our fair city may be in the path of a
great evil before the year is done. I fear that I may have to leave my
home soon. Perhaps I can create a golem to aid in the citys defense.
The blacksmiths of the town
have been very busy fashioning armor and weapons, and do not have the
time or resources to devote to creating me a golem body. But today I received
a note from my brother Darren, who claims to have found a magnificent
body of an iron golem for me. He has purchased it and expects to be here
in the next few days to help me with the ritual.
Darren was right. He did indeed
find a magnificent specimen: 28 feet tall, covered in runes, a head fashioned
as a great armored helm, its entire skin the color of the darkest night.
I have begun preparations for
the ritual. I do not know whether the runes on the golems body will
cause any problems, but there is precious little time left. With the modifications
I have made, I should complete the ritual only days before the city comes
under siege.
The ritual is complete, and
I must prepare to take my place in defending the city. I have sent my
creation to stand watch at the city gates in hopes that I am not too late.
When I arrived at the city gates,
our defenses had just engaged the attackers. I could see that my creation
had moved into the middle of the fray. A lightning bolt cast by
an enemy mage struck him, but instead of slowing him it only seemed to
enrage him. The runes on his body began to glow as though the metal grew
hot, and a yellowish green mist poured from the openings in his body.
I immediately recognized this ghastly cloud.
The battlefield filled with
the fog as my creation fought onward, unaware that his attack was killing
friend and foe alike. I tried to order him to stop his fog attack when
I was struck from behind. My attacker caught me unawares; my weakened
state triggered my contingency -- sending me to the safety of my keep.
When I awoke, the battle had
ended and my brother was dressing my wounds. He explained that I had been
unconscious for several hours. My recollection of events at the battlefield
were hazy at first, but unfortunately my memories fully returned in time.
After a few days of rest, I
felt well enough to leave the safety of my keep and returned to the battlefield.
There stood my creation, surrounded by hundreds of corpses. How could
I have let this happen? I caused the death of these people.
Conclusion
We have only scratched the surface
of the history of golems and their construction, but it is my hope that
you have learned much about how exacting this field of study can be. The
rewards can be great; however, failure to devote oneself fully to this
art can end in disaster.
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Iron
Golem
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Tod
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Large
Construct
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Huge
Construct
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Hit
Dice:
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18d10
(99 hp)
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38d10
(209 hp)
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Initiative:
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-1
(Dex)
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-2
(Dex)
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Speed:
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20
ft. (cant run)
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20
ft. (cant run)
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AC:
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30
(-1 size, -1 Dex, +22 natural)
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31
(-2 size, -2 Dex, +25 natural)
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Attacks:
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2
slams +23 melee
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2
slams +40 melee
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Damage:
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Slam
2d10+11
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Slam
2d10+14
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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10
ft. by 10 ft./15 ft.
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Special
Attacks:
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Breath
weapon (poison gas)
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Berserk,
cloudkill
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Special
Qualities:
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Construct,
magic immunity, damage reduction 50/+3, rust vulnerability
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Construct,
magic immunity, damage Reduction 50/+3, rust vulnerability
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Saves:
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Fort
+6, Ref +5, Will +6
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Fort
+12, Ref +10, Will +12
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Abilities:
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Str
33, Dex 9, Con --, Int --, Wis 11, Cha 1
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Str
41, Dex 6, Con --, Int --, Wis 11, Cha 1
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Climate/Terrain:
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Any
land
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Any
land
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Organization:
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Solitary
or gang (24)
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Unique
(1)
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Challenge
Rating:
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13
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17
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Treasure:
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None
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None
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Alignment:
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Always
neutral
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Neutral
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Advancement:
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19-24
HD (Large); 25-54 HD (Huge)
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Combat
Iron golems are mighty combatants.
They strike with deadly accuracy and incredible force. Their bodies are
nearly invulnerable but can be reduced to piles of rubbish by rust monsters.
Magic Immunity (Ex):
Tod is immune to all spells, spell-like abilities, and supernatural effects,
except as follows. An electricity effect causes Tod to become berserk
with no saving throw. A fire effect cures 1 point of damage for each 3
points of damage it would otherwise deal. For example, a iron golem hit
by a fireball cast by a 5th-level wizard gains back 6 hit points
if the damage total is 18. The golem rolls no saving throw against fire
effects.
Berserk (Ex): When Tod
is struck by an electricity effect its elemental spirit breaks free and
goes berserk. The uncontrolled golem goes on a rampage, attacking the
nearest living creature (or smashing some object smaller than itself if
no creature is within reach), then moving on to spread more destruction.
In this berserk state, a cloud of gas emanates from the runes in Tods
body and the golem becomes hasted. The golems creator, if
within 60 feet, can try to regain control by speaking firmly and persuasively
to the golem, which requires a successful Charisma check (DC 19). One
minute of rest by the golem resets the golems berserk state.
Rust Vulnerability (Ex):
An iron golem is affected normally by rust attacks, such as that of a
rust monster or a rusting grasp spell.
Cloudkill (Su): Upon
becoming berserk, gasses emanate from Tods body. The effect (save
DC 29) lasts until the golem is no longer in a berserk state and otherwise
functions the same as the spell.
Haste (Su): Upon becoming
berserk, Tod is hasted per the spell. The effect lasts until the
golem is no longer in a berserk state and otherwise functions the same
as the spell.

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