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Golems
201 -- A Historical Reference
Part
Four:
The
Watchers
By Mark A. Jindra

Having
been asked by a friend to fill in for him as DM of his weekly campaign
for a session, I grabbed my trusty gaming backpack and headed out the
door. The party was itchin' for a good old dungeon crawl. I quickly sketched
up some floor plans and dug through my notes for monsters while they prepared
themselves for adventure. The pizza delivery arrived and off they went
into the depths of an unknown crypt.
Part
Four
Before we begin todays review, I would
like to announce that it is Tods birthday. He is seventy years old
today. That is part of the reason that I have chosen him as your final
research assignment. You may make appointments with me after class as
part of your research if you wish.
I have other news that relates
to todays review of the Watchers. During your research, one of your
classmates actually uncovered the location of the tomb where it is rumored
that these golems still stand guard. The academy has sent a team of explorers
and excavation has begun. I will read you the paper of that student.
The
Watchers
Three hundred forty years ago,
a young woman named Vispera gave birth to twin boys, Baston and Capaz.
They were brilliant children, far ahead of others their age. As they grew
into adulthood, Baston studied the magical arts while Capaz felt a divine
calling.
Eventually, the brothers left
their studies to put their knowledge into practice. It is speculated that
the two of them collaborated to create nearly forty golems in the unprecedented
span of only 10 years. The twins amassed quite a fortune; their mother
took care of the family estate until she died at the age of 52 from an
unknown ailment. Upon her death, the brothers took all of their belongings
from the estate and simply disappeared.
This could easily be the end
of the story, as further research yielded no clues as to the later history
of the brothers. Just as I was about to give up any hope of finding further
information buried deep in the ancient tomes of the academy library, I
uncovered some notes on the construction of clay golems. These notes bore
the signature of Capaz himself.
It seems that two years before
their mother's death, the brothers traveled by boat to an island many
days south from the mainland. Here, they spent quite a bit of time crafting
two golems from clay that they found on the island. Their notes say that
the clay exhibited magical properties, remaining cool and moist to the
touch even when placed in a fire for several hours. The notes go on to
say that the ritual for the creation of the golems took place in an ancient
crypt on the island, near the waterfall where they first discovered the
clay.
As an aside, it turns out that
considerable funding for this very academy came from the estate of the
brothers. This institution also inherited over a hundred volumes of research
about the construction and enchantment of golems.
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Clay
Golem
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The
Watchers
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Large
Construct
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Medium-size
Construct
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Hit
Dice:
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11d10
(60 hp)
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8d10
(44 hp)
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Initiative:
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-1
(Dex)
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-1
(Dex)
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Speed:
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20
ft. (cant run)
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20
ft. (cant run)
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AC:
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22
(-1 size, -1 Dex, +14 natural)
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23
(-1 Dex, +14 natural)
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Attacks:
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2
slams +14 melee
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2
slams +13 melee
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Damage:
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Slam
2d10+7
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Slam
2d10+6
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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5
ft. by 5 ft./5 ft.
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Special
Attacks:
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Berserk,
wound
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Berserk,
wound
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Special
Qualities:
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Construct,
magic immunity, damage reduction 20/+1, immune to piercing and slashing,
haste
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Construct,
magic immunity, damage reduction 20/+1, immune to piercing and slashing,
haste, statue.
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Saves:
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Fort
+3, Ref +2, Will +3
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Fort
+2, Ref +1, Will +2
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Abilities:
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Str
25, Dex 9, Con --, Int --, Wis 11, Cha 1
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Str
23, Dex 9, Con --, Int --, Wis 11, Cha 1
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Climate/Terrain:
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Any
land and underground
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Any
land and underground
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Organization:
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Solitary
or gang (2-4)
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Pair
(2)
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Challenge
Rating:
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10
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8
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Treasure:
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None
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None
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Alignment:
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Always
neutral
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Always
neutral
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Advancement:
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12-18
HD (Large); 19-33 HD (Huge)
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9-18
HD (Large); 19-33 HD (Huge)
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The Watchers spend most of their time in
statue form, waiting for intruders. When a target moves to within 10 feet
of them, they return to their normal form and attack. When in statue form
they appear as the brothers Baston and Capaz.
Combat
Clay golems are fairly effective
combatants, thanks to their immunities and their haste ability.
Berserk (Ex): When a
clay golem enters combat, there is a cumulative 1% chance each round that
its elemental spirit breaks free and goes berserk. The uncontrolled golem
goes on a rampage, attacking the nearest living creature (or smashing
some object smaller than itself if no creature is within reach), then
moving on to spread more destruction. Once the golem goes berserk, no
known method can reestablish control.
Wound (Ex): The damage
a clay golem deals doesnt heal naturally. Only a heal spell
or a Healing spell of 6th level or higher can heal it.
Immune to Slashing and Piercing
(Ex): Slashing and piercing weapons, even enchanted ones, deal no
damage to a clay golem.
Magic Immunity (Ex):
Clay golems are immune to all spells, spell-like abilities, and supernatural
effects, except as follows. A move earth spell drives the golem
back 120 feet and deals 3d12 points of damage to it. A disintegrate
spell slows the golem (as the slow spell) for 1d6 rounds and deals
1d12 points of damage. An earthquake cast directly at a clay golem
stops it from moving that round and deals 5d10 points of damage. The golem
gets no saving throw against any of these effects.
Haste (Su): After it
has engaged in at least 1 round of combat, a clay golem can haste itself
once per day as a free action. The effect lasts 3 rounds and is otherwise
the same as the spell.
Statue (Su): The Watchers
spend most of their time in statue form, waiting for intruders. When a
target moves to within 10 feet of them they return to their normal form
and attack.

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