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Golems
201 -- A Historical Reference
Part
Two: The Legend of Ruby
By Mark A. Jindra

The
gaming session started as they usually did ("Weary from your travels,
you have found an inn where you can spend the night"), but would
quickly take a turn for the worse. The party was preparing for the next
days ride when suddenly an explosion shattered the tavern wall.
The heroes found themselves in the middle of a city under siege, a situation
that would end with the last of the party standing over the corpse of
a fallen warlord. It was in this battle that the PCs met "Ruby,"
and it was in this battle she was destroyed.
Part
Two
Good morning, class. I would
like to start by saying that all of your papers were excellent. It was
impossible for me to choose only one to read to the class, so I chose
instead to read excerpts from them that best described our subject.
The
Legend of Ruby
Our story
starts over a hundred years ago in a small family jewelry shop. Founder
William Runnymede was a fine jeweler and gem cutter who became quite wealthy
applying his trade. Shortly after founding the jewelry store, William
began collecting uncut rock crystals (clear quartz) of varying sizes.
He cut and polished these crystals, fashioning them into various odd shapes,
then locking them in a special hidden safe. Upon his death some forty
years after founding the store, his grandson Jacob took over the business.
Once
William died, Jacob was the only person who knew of the secret safe. He
opened it a few weeks after his grandfathers death. Inside he found
hundreds of crystals, a silk pouch with a large ruby, and a tome containing
diagrams for constructing a gemstone statue of a female warrior. Apparently,
the crystals William had spent his lifetime carving were to have been
the building blocks of the statue.
Jacob
studied the plans and continued where his grandfather had left off. Thirty
years passed as he worked to complete the statue. Finally, per the plans,
Jacob cut the ruby into the proper shape and inserted it into the chest
of the statue, sealing it in with the last piece of crystal.
The statue
was a marvel to behold. It stood slightly more than three feet tall, fully
clad in armor, wielding a sword and shield. When placed in the light,
the ruby radiated a rosy red glow though the entire statue, giving it
an almost heavenly aura.
Having
fallen on hard times Jacob closed the jewelry store and shopped the statue
around among the citys noble families, He was soon contacted by
a mage, who called himself Vollus, from a nearby town. They struck a deal
and Vollus took possession of the statue.
Vollus
had spent many years crafting golems and had perfected a ritual that included
permanently enlarging the golem to nearly twice its size; this technique
made it cheaper and easier to craft golems. In the past, Vollus had added
gems to stone golems as decoration, but he had never tried creating a
golem made entirely from gemstones.
The animation
ritual proved longer and much more taxing than Vollus had anticipated,
and he had to start from the beginning more than once because of exhaustion.
When he at last completed the ritual, the crystal golem stood before him,
just over six feet tall and brandishing a sword and shield. The ruby red
glow emanating from the golem lit the entire room.
Vollus named the golem
Ruby. She stood guard over his keep for many years, until it was overrun
during an attack on the city. Vollus was killed and the golem destroyed
in that battle. Some say that Ruby single-handedly saved the city and
destroyed over a thousand attackers before falling. Rumor has it the townspeople
gathered Rubys remains and buried them in the town square beneath
a stone statue of her. The large red ruby was not among the stones.
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Gemstone
Golem (Ruby)
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"Ruby"
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Large
Construct
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Medium-size
Construct
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Hit
Dice:
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10d10
(55 hp)
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8d10
(44 hp)
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Initiative:
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+1
(Dex)
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+1
(Dex)
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Speed:
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30
ft. (cant run), burrow 10 ft.
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30
ft. (cant run), burrow 10 ft.
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AC:
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25
(-1 size, +1 Dex, +15 natural)
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33
(+1 Dex, +5 large shield, +15 natural)
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Attacks:
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2
slams +12 melee
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+5
longsword +16/+16/+11 melee
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Damage:
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Slam
2d10+11
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+5
longsword 1d8+10
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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5
ft. by 5 ft./5 ft.
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Special
Attacks:
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Spell-like
abilities
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Spell-like
abilities
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Special
Qualities:
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Magic
immunity, damage reduction 30/+1, construct, regeneration 10
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Magic
immunity, damage reduction 30/+1, construct, regeneration 10
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Saves:
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Fort
+3, Ref +4, Will +4
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Fort
+2, Ref +3, Will +3
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Abilities:
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Str
23, Dex 12, Con --, Int 10, Wis 12, Cha 1
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Str
21, Dex 12, Con --, Int 10, Wis 12, Cha 1
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Climate/Terrain:
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Any
land and underground
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Any
land and underground
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Organization:
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Solitary,
pair, or troop (3-5)
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Unique
(1)
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Challenge
Rating:
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11
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13
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Treasure:
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None
(except heart)
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None
(except heart)
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Alignment:
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Always
neutral
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Neutral
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Advancement:
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11-20
HD (Large); 21-30 HD (Huge)
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Ruby Golems
(Base creature description
by Rob Heinsoo, from Monster
Compendium: Monsters of Faerûn)
Ruby golems stand 9 feet tall.
Their gemstone-faceted skin varies in color from light red to nearly black.
Ruby golems facets tend to be softer and more malleable than those
of the other gemstone golems -- their heads are frequently carved to resemble
lions, dragons, or screaming gargoyles.
Ruby golems natural gem
magic affinities link them to the healing powers of the earth. They can
burrow through rock and soil, and they nearly always choose to travel
long distances underground even if overground travel would be faster.
Ruby golems healing properties enable them to regenerate from most
damage, but their flaw is that they are more vulnerable to sonic damage
than are the other gemstone golems.
Combat
Ruby golems frequently interpret
orders to attack as orders to grapple, even if their master would prefer
that they remain standing. They sometimes prefer not to recognize that
a foe has been pounded flat, often continuing to attack a foe who has
fallen.
Regeneration (Ex): Sonic
attacks deal normal damage to a ruby golem.
Magic Immunity (Ex):
Ruby golems are immune to all spells, spell-like abilities, and supernatural
effects, except as follows. A shatter spell affects the ruby golem per
the spells standard effects. A mending spell heals 2d6 points of
the damage the golem has suffered. Sonic spells, sonic spell-like abilities,
and sonic effects affect the ruby golem normally.
Construct: Immune to
mind-influencing effects, poison, disease, and similar effects. Not subject
to critical hits, subdual damage, ability damage, energy drain, or death
from massive damage.
Construction
The heart of a ruby golem is a great ruby that must be worth at least
10,000 gp. The golem costs an additional 55,000 gp to create, which includes
2,000 gp for the semiprecious stones that make up the body. Assembling
the body requires a successful Craft (gemworking) or Heal check (DC 15).
The creator must be 16th level
and able to cast arcane spells. Completing the ritual drains 1,500 XP
from the creator and requires limited wish, move earth, polymorph any
object, and stone shape.
Treasure
A ruby golem possesses no treasure,
but if the golem is killed, it crumbles into a pile of worthless powder
surrounding its unscathed ruby heart. The heart has the same gold piece
value that the ruby had when the golem was created.
"Ruby"
Ruby's healing properties
enable her to regenerate from most damage, but she is more vulnerable
to sonic damage than are other golems.
Combat
Ruby carries a +5 gemstone
shield the size and shape of a large steel shield. The crystal
sword resembles a standard longsword with a +5 enhancement bonus
and the special ability of Speed (see page 187 in the Dungeon
Masters Guide).
Regeneration (Ex):
Sonic attacks and bludgeoning weapons deal normal damage to
Ruby.
Magic Immunity (Ex):
Ruby golems are immune to all spells, spell-like abilities,
and supernatural effects, except as follows. A shatter spell
affects the ruby golem per the spells standard effects. A
mending spell heals 2d6 points of the damage the golem has
suffered. Sonic spells, sonic spell-like abilities, and sonic effects
affect the ruby golem normally.
Construct: Immune
to mind-influencing effects, poison, disease, and similar effects.
Not subject to critical hits, ability damage, energy drain, or death
from massive damage. Unlike other constructs, Ruby is vulnerable
to subdual damage.
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