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Golems
201 -- A Historical Reference
Part
One: The
Great Feuer
By Mark A. Jindra

Part
One
Hello,
young ones. My name is Professor Hollison DErbauer, but you can
call me Hollis. Before I became a teacher here at the academy, I spent
many years researching and constructing golems. I am sure you are all
wondering who this extremely tall and menacing fellow standing behind
me is. His name is Tod; he is a iron golem and was among the first golems
that I created nearly 70 years ago. He will be assisting me with the class.
You learned
the basics of golem creation in 101, and I hear that the rituals have
begun on your class project. Over the next several months I will give
the entire class a research project; each of you is required to research
the subject and prepare a paper on your findings. We will review each
research project after the papers have been turned in.
To start,
I thought I would review an excellent paper written by a young sorceress
a few years ago. The subject was a golem named Feuer.
The
Great Feuer
Fifty-four
years ago, a blacksmith named Robert Raymond lost his wife and only son,
Ebon, to illness. As Ebon was his apprentice and he believed himself too
old to start another family, he used his entire lifes savings to
hire a local mage to help him construct an iron golem that could aid him
in his business. Not much is known about this mage except that he specialized
in creating golems and lived in nearby keep. To the people of this town
he was known as "The Constructor."
While
purchasing the raw materials for the golem, Raymond was approached by
a man selling rare gems. One of the gems, a fire opal, caught his eye.
Not knowing that the gem had magical properties, Raymond bartered with
the man. The peddler accepted an enchanted silver dagger in trade.
Raymond
began constructing his new assistant. He took great care in building the
golem, working late into the nights for several months. He adorned it
with ornate metalwork and intricate designs, and added a finely crafted
blacksmiths hammer in place of the short sword normally carried
by iron golems. As the finishing touch, Raymond set the fire opal in the
center of the golems breastplate.
Because
Raymond was not the golems animator, the mage would command the
golem upon its creation to obey the wearer of a special ring. Legend has
it that Raymond fashioned the ring from the same iron as the golem and
adorned it with a small fire opal. Some even say that the ring was placed
inside the golem before the animation ritual to further bind the golem
to the ring.
The mage
agreed with Raymond that the golem did not need the cloud of poisonous
gas common for iron golems, and said he would modify the spells appropriately.
He then gathered the required items and began the lengthy ritual. To my
disappointment, I could find no notes on the spells used or how the mage
might have altered the ritual to accomplish his goals.
Shortly
after the golems creation, the fire opal in its breastplate began
periodically to emit heat, and small amounts of smoke would wisp from
the iron plates of the golems body. Occasionally, the heat would
increase for short periods but it always subsided. The golem served as
a fine assistant to the blacksmith for many years.
Raymond
went on to craft several more golems for the mage over the next eight
years. Then the illness that killed his wife and son returned to the town,
claiming many more lives including his own. On his deathbed, he returned
the ring and the golem to the mage.
Some
rumors say that the mage may have sold the golem to the king of a nearby
land as a guardian for his fathers tomb; others tell of a great
flaming iron golem that guards the gates to an underground city of untold
riches. No one really knows for sure what became of the mage or the golem
known as Feuer.
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Iron
Golem
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Feuer
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-
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Large
Construct
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Large
Construct
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Hit Dice:
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18d10
(99 hp)
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24d10
(132 hp)
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Initiative:
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-1
(Dex)
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-1
(Dex)
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Speed:
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20
ft. (cant run)
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20
ft. (cant run)
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AC:
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30
(-1 size, -1 Dex, +22 natural)
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30
(-1 size, -1 Dex, +22 natural)
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Attacks:
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2
slams +23 melee
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Slam
+28 melee, bludgeon +33 melee
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Damage:
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Slam
2d10+11
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Slam
2d10+11, bludgeon 1d8+16
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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5
ft. by 5 ft./10 ft.
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Special
Attacks:
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Breath
weapon (poison gas)
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Breath
weapon (cone of fire)
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Special
Qualities:
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Construct,
magic immunity, damage reduction 50/+3, rust vulnerability
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Construct,
magic immunity, damage reduction 50/+3, fiery aura, rust vulnerability
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Saves:
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Fort
+6, Ref +5, Will +6
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Fort
+8, Ref +7, Will +7
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Abilities:
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Str
33, Dex 9, Con --, Int --, Wis 11, Cha 1
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Str
33, Dex 9, Con --, Int --, Wis 11, Cha 1
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Climate/Terrain:
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Any
land
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Any
land
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Organization:
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Solitary
or gang (2-4)
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Unique
(1)
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Challenge
Rating:
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13
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14
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Treasure:
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None
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Fire
Opal (4,500 gp)
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Alignment:
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Always
neutral
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Neutral
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Advancement:
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19-24
HD (Large); 25-54 HD (Huge)
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-
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Combat
Iron
golems are mighty combatants. They strike with deadly accuracy and incredible
force. Their bodies are nearly invulnerable but can be reduced to piles
of rubbish by rust monsters.
Feuer
carries a warhammer with a +5 enhancement bonus and the special ability
Fiery Burst (see page 186 in the
Dungeon Masters Guide).
Breath
Weapon (Su): First or second round of combat -- Cone of Fire, 30 feet
emanating from fire opal; damage 6d10; Reflex save (DC 19) halves damage.
Once per day.
Fiery
Aura (Ex): Anyone within 10 feet must succeed at a Fortitude save
(DC 11) or suffer 1d6 points of heat damage from the intense heat. Treat
this effect as an emanation (see Aiming a Spell, page 148 in the Players
Handbook). On
the second or third round of combat this aura intensifies to add the effects
of a fire shield spell (protecting from cold attacks) as if cast
by a 15th-level mage.
Magic
Immunity (Ex): Feuer is immune to all spells, spell-like abilities,
and supernatural effects. A fire effect cures 1 point of damage for each
3 points of damage it would otherwise deal. For example, a iron golem
hit by a fireball cast by a 5th-level wizard gains back 6 hit points
if the damage total is 18. The golem rolls no saving throw against fire
effects. Because of its fiery aura, Feuer automatically regenerates 1d4
hit points per round and suffers no effects from electrical attacks.
Rust
Vulnerability (Ex): An iron golem is affected normally by rust attacks,
such as that of a rust monster or a rusting grasp spell.

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