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Monster Mayhem
Sample Skeletons
by Jonathan Tweet

You can use D&D miniatures to represent most of the skeletons detailed here. The examples cover a range of Challenge Ratings, from 1/2 to 8.

CR

Creature

1/2

skeleton orc

1

skeleton gnoll

4

skeleton umber hulk

5

skeleton gray render

7

skeleton fire giant

8

skeleton adult green dragon

Skeleton Orc

Medium-size Undead

Hit Dice:

1d12 (6 hp)

Initiative:

+5 (+1 Dex, +4 Improved Initiative)

Speed:

30 ft.

AC:

16 (+1 Dex, +2 natural,+3 studded leather)

Attacks:

Scimitar +2 melee

Damage:

Scimitar 1d6+2

Face/Reach:

5 ft. by 5 ft./5 ft.

Special Qualities:

Undead, skeleton immunities

Saves:

Fort +0, Ref +1, Will +2

Abilities:

Str 14, Dex 12, Con --,Int --, Wis 10, Cha 1

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

1/2

Treasure:

None

Alignment:

Always neutral evil

Advancement:

--

Skeleton Gnoll

Medium-size Undead

Hit Dice:

2d12 (13 hp)

Initiative:

+5 (+1 Dex, +4 Improved Initiative)

Speed:

30 ft.

AC:

16 (+1 Dex, +2 natural, +3 studded leather)

Attacks:

Greataxe +3 melee

Damage:

Greataxe 1d12+3

Face/Reach:

5 ft. by 5 ft./5 ft.

Special Qualities:

Undead, skeleton immunities

Saves:

Fort +0, Ref +1, Will +3

Abilities:

Str 15, Dex 12, Con --,Int --, Wis 10, Cha 1

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

1

Treasure:

None

Alignment:

Always neutral evil

Advancement:

---

Skeleton Umber Hulk

Large Undead

Hit Dice:

8d12 (52 hp)

Initiative:

+6 (+2 Dex, +4 Improved Initiative)

Speed:

20 ft., burrow 20 ft.

AC:

14 (-1 size, +2 Dex, +3 natural)

Attacks:

2 claws +9 melee

Damage:

Claw 2d4+6

Face/Reach:

5 ft. by 5 ft./10 ft.

Special Qualities:

Undead, skeleton immunities

Saves:

Fort +2, Ref +4, Will +6

Abilities:

Str 23, Dex 15, Con --,Int --, Wis 10, Cha 1

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

4

Treasure:

None

Alignment:

Always neutral evil

Advancement:

9-12 HD (Large); 13-21 HD (Huge)

Skeleton Gray Render

Large Undead

Hit Dice:

10d12 (65 hp)

Initiative:

+5 (+1 Dex, +4 Improved Initiative)

Speed:

30 ft.

AC:

13 (-1 Size, +1 Dex, +3 natural)

Attacks:

Bite +10 melee, 2 claws +5 melee@base +5 Str +6 Size –1

Damage:

Bite 2d6+6, claw 1d6+3

Face/Reach:

5 ft. by 5 ft./10 ft.

Special Qualities:

Undead, skeleton immunities

Saves:

Fort +3, Ref +4, Will +7

Abilities:

Str 23, Dex 12, Con --,Int --, Wis 10, Cha 1

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

5

Treasure:

None

Alignment:

Always neutral evil

Advancement:

11-15 HD (Large); 16-21 (Huge)

Skeleton Fire Giant

Large Undead (Fire)

Hit Dice:

15d12 (97 hp)

Initiative:

+4 (+4 Improved Initiative)

Speed:

30 ft. (chainmail); base 40 ft.

AC:

17 (-1 Size, +3 natural, +5 breastplate)

Attacks:

Huge greatsword +16/+11 melee

Damage:

Huge greatsword 2d8+15

Face/Reach:

5 ft. by 5 ft./10 ft.

Special Qualities:

Undead, skeleton immunities

Saves:

Fort +5, Ref +5, Will +9

Abilities:

Str 31, Dex 11, Con --,Int --, Wis 10, Cha 1

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

7

Treasure:

None

Alignment:

Always neutral evil

Advancement:

--

Adult Green Dragon Skeleton

Huge Undead (Air)

Hit Dice:

20d12 (130 hp)

Initiative:

+5 (+1 Dex, +4 Improved Initiative)

Speed:

40 ft., swim 40 ft.

AC:

13 (-2 size, +1 Dex, +4 natural)

Attacks:

Bite +16 melee, 2 claws +11 melee, 2 wings +11 melee, tail slap +11 melee

Damage:

Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12

Face/Reach:

10 ft. by 20 ft./10 ft.

Special Qualities:

Undead type, skeleton immunities.

Saves:

Fort +6, Ref +7, Will +12

Abilities:

Str 27, Dex 12, Con --, Int --, Wis 10, Cha 1

Skills:

None

Feats:

Improved Initiative

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

8

Treasure:

None

Alignment:

Always neutral evil

Advancement:

21 HD (Huge)

 





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