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Monster
Mayhem
Sample Skeletons
by Jonathan Tweet

You can
use D&D
miniatures
to represent
most of the skeletons detailed here. The examples cover a range of Challenge
Ratings, from 1/2 to 8.

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Skeleton
Orc
|
|
Medium-size
Undead
|
|
Hit
Dice:
|
1d12
(6 hp)
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|
Initiative:
|
+5
(+1 Dex, +4 Improved Initiative)
|
|
Speed:
|
30
ft.
|
|
AC:
|
16
(+1 Dex, +2 natural,+3 studded leather)
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|
Attacks:
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Scimitar
+2 melee
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|
Damage:
|
Scimitar
1d6+2
|
|
Face/Reach:
|
5
ft. by 5 ft./5 ft.
|
|
Special
Qualities:
|
Undead,
skeleton immunities
|
|
Saves:
|
Fort
+0, Ref +1, Will +2
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|
Abilities:
|
Str
14, Dex 12, Con --,Int --, Wis 10, Cha 1
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|
Feats:
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Improved
Initiative
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|
Clim./Terr.:
|
Any
land and underground
|
|
Organization:
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Any
|
|
CR:
|
1/2
|
|
Treasure:
|
None
|
|
Alignment:
|
Always
neutral evil
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|
Advancement:
|
--
|
|
|
|
Skeleton
Gnoll
|
|
Medium-size
Undead
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|
Hit
Dice:
|
2d12
(13 hp)
|
|
Initiative:
|
+5
(+1 Dex, +4 Improved Initiative)
|
|
Speed:
|
30
ft.
|
|
AC:
|
16
(+1 Dex, +2 natural, +3 studded leather)
|
|
Attacks:
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Greataxe
+3 melee
|
|
Damage:
|
Greataxe
1d12+3
|
|
Face/Reach:
|
5
ft. by 5 ft./5 ft.
|
|
Special
Qualities:
|
Undead,
skeleton immunities
|
|
Saves:
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Fort
+0, Ref +1, Will +3
|
|
Abilities:
|
Str
15, Dex 12, Con --,Int --, Wis 10, Cha 1
|
|
Feats:
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Improved
Initiative
|
|
Clim./Terr.:
|
Any
land and underground
|
|
Organization:
|
Any
|
|
CR:
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1
|
|
Treasure:
|
None
|
|
Alignment:
|
Always
neutral evil
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|
Advancement:
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---
|
|
|
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Skeleton
Umber Hulk
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Large
Undead
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Hit
Dice:
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8d12
(52 hp)
|
|
Initiative:
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+6
(+2 Dex, +4 Improved Initiative)
|
|
Speed:
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20
ft., burrow 20 ft.
|
|
AC:
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14
(-1 size, +2 Dex, +3 natural)
|
|
Attacks:
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2
claws +9 melee
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|
Damage:
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Claw
2d4+6
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Face/Reach:
|
5
ft. by 5 ft./10 ft.
|
|
Special
Qualities:
|
Undead,
skeleton immunities
|
|
Saves:
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Fort
+2, Ref +4, Will +6
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|
Abilities:
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Str
23, Dex 15, Con --,Int --, Wis 10, Cha 1
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|
Feats:
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Improved
Initiative
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|
Clim./Terr.:
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Any
land and underground
|
|
Organization:
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Any
|
|
CR:
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4
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Treasure:
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None
|
|
Alignment:
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Always
neutral evil
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Advancement:
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9-12
HD (Large); 13-21 HD (Huge)
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Skeleton
Gray Render
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Large
Undead
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Hit
Dice:
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10d12
(65 hp)
|
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Initiative:
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+5
(+1 Dex, +4 Improved Initiative)
|
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Speed:
|
30
ft.
|
|
AC:
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13
(-1 Size, +1 Dex, +3 natural)
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|
Attacks:
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Bite
+10 melee, 2 claws +5 melee@base +5 Str +6 Size 1
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Damage:
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Bite
2d6+6, claw 1d6+3
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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Special
Qualities:
|
Undead,
skeleton immunities
|
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Saves:
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Fort
+3, Ref +4, Will +7
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Abilities:
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Str
23, Dex 12, Con --,Int --, Wis 10, Cha 1
|
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Feats:
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Improved
Initiative
|
|
Clim./Terr.:
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Any
land and underground
|
|
Organization:
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Any
|
|
CR:
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5
|
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Treasure:
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None
|
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Alignment:
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Always
neutral evil
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Advancement:
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11-15
HD (Large); 16-21 (Huge)
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Skeleton
Fire Giant
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Large
Undead (Fire)
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Hit
Dice:
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15d12
(97 hp)
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Initiative:
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+4
(+4 Improved Initiative)
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Speed:
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30
ft. (chainmail); base 40 ft.
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AC:
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17
(-1 Size, +3 natural, +5 breastplate)
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Attacks:
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Huge
greatsword +16/+11 melee
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Damage:
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Huge
greatsword 2d8+15
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Face/Reach:
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5
ft. by 5 ft./10 ft.
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Special
Qualities:
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Undead,
skeleton immunities
|
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Saves:
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Fort
+5, Ref +5, Will +9
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Abilities:
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Str
31, Dex 11, Con --,Int --, Wis 10, Cha 1
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Feats:
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Improved
Initiative
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Clim./Terr.:
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Any
land and underground
|
|
Organization:
|
Any
|
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CR:
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7
|
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Treasure:
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None
|
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Alignment:
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Always
neutral evil
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Advancement:
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--
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Adult
Green Dragon Skeleton
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Huge
Undead (Air)
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Hit
Dice:
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20d12
(130 hp)
|
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Initiative:
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+5
(+1 Dex, +4 Improved Initiative)
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Speed:
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40
ft., swim 40 ft.
|
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AC:
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13
(-2 size, +1 Dex, +4 natural)
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Attacks:
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Bite
+16 melee, 2 claws +11 melee, 2 wings +11 melee, tail slap +11
melee
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Damage:
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Bite
2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
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Face/Reach:
|
10
ft. by 20 ft./10 ft.
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Special
Qualities:
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Undead
type, skeleton immunities.
|
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Saves:
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Fort
+6, Ref +7, Will +12
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Abilities:
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Str
27, Dex 12, Con --, Int --, Wis 10, Cha 1
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Skills:
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None
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Feats:
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Improved
Initiative
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Clim./Terr.:
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Any
land and underground
|
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Organization:
|
Any
|
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CR:
|
8
|
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Treasure:
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None
|
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Alignment:
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Always
neutral evil
|
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Advancement:
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21
HD (Huge)
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