Recent Monster Mayhem
The Gray Fungus
The Gravbeast
The O'bati
Steel Dragon

Monster Mayhem
The Troll
by Bruce Cordell

Game designer Bruce Cordell suggested this month’s Monster Mayhem featured critter: the troll.

"I love the troll," said Bruce. "With its 5 hit points of regeneration per round, it can stand up to a lot of punishment. Moreover, it has 10 feet of reach that allows it get the drop on PCs with attacks of opportunity, as well as two claws and a bite attack for significant Strength-enhanced damage. And just let that troll hit you with both claw attacks, and suddenly your talking Rend, which automatically deals an additional 2d6+9 points of damage on top of the damage you just took for the two claw attacks. Ouch."

Ouch is right. Take a look:


Large Giant
Hit Dice: 6d8+36 (63 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 18 (–1 size, +2 Dex, +7 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d6+6, bite 1d6+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 2d6+9
Special Qualities: Regeneration 5, scent, darkvision 90 ft.
Saves: Fort +11, Ref +4, Will +3
Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary or gang (2–4)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class

Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.

Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Its rubbery hide is moss green, mottled green and gray, or putrid gray. A writhing, hairlike mass grows out of the skull and is usually greenish black or iron gray. The arms and legs are long and ungainly. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. Trolls can appear thin and frail but possess surprising strength. Females are larger and more powerful than their male counterparts.

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, the arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

Trolls speak Giant.


Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll.

If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.


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