by Bruce Cordell
designer Bruce Cordell suggested this months Monster Mayhem featured
critter: the troll.
love the troll," said Bruce. "With its 5 hit points of regeneration
per round, it can stand up to a lot of punishment. Moreover, it has 10
feet of reach that allows it get the drop on PCs with attacks of opportunity,
as well as two claws and a bite attack for significant Strength-enhanced
damage. And just let that troll hit you with both claw attacks, and suddenly
your talking Rend, which automatically deals an additional 2d6+9 points
of damage on top of the damage you just took for the two claw attacks.
is right. Take a look:
Dice: 6d8+36 (63 hp)
18 (1 size, +2 Dex, +7 natural)
2 claws +9 melee, bite +4 melee
Claw 1d6+6, bite 1d6+3
5 ft. by 5 ft./10 ft.
Attacks: Rend 2d6+9
Qualities: Regeneration 5, scent, darkvision 90 ft.
Fort +11, Ref +4, Will +3
Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Listen +5, Spot +5
Alertness, Iron Will
Any land, aquatic, and underground
Solitary or gang (24)
Always chaotic evil
By character class
are horrid carnivores found in all climes, from arctic wastelands to tropical
jungles. Most creatures avoid these beasts, who know no fear and attack
unceasingly when hungry.
have ravenous appetites, devouring everything from grubs to bears and
humanoids. They often lair near settlements and hunt the inhabitants until
they devour every last one.
adult troll stands 9 feet tall and weighs 500 pounds. Its rubbery hide
is moss green, mottled green and gray, or putrid gray. A writhing, hairlike
mass grows out of the skull and is usually greenish black or iron gray.
The arms and legs are long and ungainly. The legs end in great three-toed
feet, the arms in wide, powerful hands with sharpened claws. Trolls can
appear thin and frail but possess surprising strength. Females are larger
and more powerful than their male counterparts.
walk upright but hunched forward with sagging shoulders. Their gait is
uneven, and when they run, the arms dangle and drag along the ground.
For all this seeming awkwardness, trolls are very agile.
have no fear of death: They launch themselves into combat without hesitation,
flailing wildly at the closest opponent. Even when confronted with fire,
they try to get around the flames and attack.
(Ex): If a troll hits with both
claw attacks, it latches onto the opponents body and tears the flesh.
This attack automatically deals an additional 2d6+9 points of damage.
(Ex): Fire and acid deal normal damage to a troll.
troll loses a limb or body part, the lost portion regrows in 3d6 minutes.
The creature can reattach the severed member instantly by holding it to