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Mintiper's
Chapbook
Part
5: Myth Glaurach
by Eric L. Boyd
Mintiper
Moonsilver is one of the legendary bards of the Forgotten Realms, and
tales of his adventures have long been recounted around hearthfires across
the North in musical, poetic, and narrative forms. Transcribed in Silverymoon's
Vault of the Sages by the Keeper of the Vault, Mintiper's Chapbook is
a compilation of the Lonely Harpist's ballads, poems, and tales. Selected
pages of this chapbook have been annotated and passed into this chronicler's
hands and shall be revealed here in a periodic column.

Myth
Glaurach
No
more do lovers pledge their troth,
Or
gaze upon the stars.
No
more do children sing and dance,
Or
dream of lands afar.
(CHORUS)
For all
about are bloody bones,
And
shattered dreams now lost.
A sea
of orcs sought only death,
Myth
Glaurach was the cost.
No
more do towers soar aloft,
Or
cast their shadows deep.
No
more are stones made into walls,
To
form a sturdy keep.
(CHORUS)
No
more do fields turn gold with grain,
Or
wells yield water blue.
No
more do tomes hold cherished lore,
Or
teach old thoughts anew.
(CHORUS)
ballad
entitled "The Hordes Wake"
attributed
to Mintiper Moonsilver
Year
of the Arch (1353 DR)
Keepers
Annotations
Despite
being commonly attributed to the Lonely Harpist, The Hordes
Wake is actually the work of an Eaerlanni spellsinger who died in
the Year of the Broken Branch (864 DR) and whose name is lost to history.
Mintiper rediscovered the ballad and popularized it in recent years,
accounting for the confusion over the correct attribution and its inclusion
in this chapbook. (It should be noted that, in lieu of "Myth Glaurach,"
most bards substitute the name of another city or realm that has fallen
to a horde of orcs and is better known to their audience when performing
this ballad. Of course, this practice only contributes to Myth Glaurachs
continuing obscurity.)
The
Journal of Ilygaard Stormhawk, Druid of the Tall Trees Circle,
which now lies in the Vault of Sages in Silverymoon, speaks of Mintipers
first performance of The Hordes Wake in the Year of the
Arch (1353 DR). According to Ilygaards account, Mintiper introduced
the ballad to the assembled audience of druids by explaining that it
had come to him in vision several years before while in the throes of
a terrifying nightmare during a night spent amidst some ruins that lay
to the east of Hellgate Keep. The Lonely Harpist and his companion,
the slave girl Noura, had sought refuge in a small chamber beneath some
creeper-covered rubble as they made their way westward from the Far
Forest to Tall Trees, attempting to skirt the demons and ghoul packs
of Hellgate Keep. Although Nouras dreams while amidst the ruins
were untroubled, Mintiper spent the night vividly reliving the death
of an elven spellsinger whose city was being overrun by an orc horde.
During the course of the nightmare, Mintiper somehow learned the elfs
centuries-old final ballad, The Hordes Wake, composed during
the sacking of Myth Glaurach as the spellsingers lifeblood slowly
drained away. [1]
It
is my belief that Mintiper learned of this ballad while communing with
the spirit of a long-dead inhabitant of Myth Glaurach, perhaps by way
of a heretofore unknown property of the mythal said to still cloak the
citys ruins. The wizardly mythal that envelops Myth Glaurach is
perhaps the youngest and least well known of these living fields of
magic to be found in the Realms. [2] As Myth Glaurach
had neither a long nor particularly illustrious history ere its destruction,
few tales of fabulous treasure or magic are linked with its name. [3]
Nevertheless, this little known site is a place of great magical power,
and its ruins have long been a convenient staging ground for adventurers
daring to explore the nearby citadel-town of Hellgate Keep. [4]
Myth
Glaurachs mythal was raised in the Year of the Turning Leaf (590
DR) over the Eaerlanni city of Glaurachyndaar, known in that era as
the City of Scrolls. [5] Elven and human wizards from
Ascalhorn, Eaerlann, Evereska, Silverymoon, and Myth Drannor participated
in the casting, employing a variant of Mythanthars create
mythal spell based in part on the earlier work of Mythanthar. [6]
Major participants in the raising of the mythal were Ecamane Truesilver,
Khelben Arunsun, Tisharu Craulnober, and Tellshyll the Aged. [7]
Myth Glaurach was intended to be the first of three allied cities wrapped
in myth, but planned wizardly mythals over Ascalhorn and Silverymoon
were never raised. [8]
Myth
Glaurach was overrun by the Nethertusk Horde in the Year of the Broken
Branch (864 DR), just eighteen years after its defenders easily repulsed
the much larger Bloodfang Horde. For generations, military historians
have debated the factors behind this tragedy, but most scholars agree
that King Malraug of the Nether Peaks, a venerable orc of tremendous
cunning, simply outwitted the overconfident commanders of Myth Glaurachs
military on his second attempt to overrun its defenses.
A surprising
explanation for the fall of Myth Glaurach is revealed in the journal
of an orc shaman from that era, a little-known volume entitled Life
with Tusks found in the Heralds Holdfast. According to that
account, Myth Glaurach was warded against any being that had consumed
the flesh of men, a rite of passage to become a warrior in most orc
tribes of the region. After the decimation of the Bloodfang Horde, the
one-eyed god of the orcs revealed the cause of their failure to his
surviving shamans in the region. After they informed their liege of
their collective vision, Malraug then banned an entire generation of
orcs from consuming the flesh of their hated foes. The orcs patience
was rewarded nearly two decades later, when the Myth Glaurachs
mythal provided no impediment to the Nethertusk Horde.
If
this account can be believed, it might well explain why several adventuring
bands have found sanctuary among the ruins of Myth Glaurach from the
demons of Hellgate Keep and their packs of ravenous ghouls. [9]
Other properties of Myth Glaurachs mythal have been lost, forgotten,
or corrupted by decay, although those that survive have permitted the
inhabitants of Hellgate Keep and certain daring adventurers to work
powerful incantations and to replenish magic they carry. [10]
Chroniclers
Footnotes
[1]
Further discussion of the Journal of Ilygaard Stormhawk, the
slave girl Noura, and Mintipers trek across the Upvale can be
found in Mintipers Chapbook #4: Crypt of the Black Hand.
[2]
There are believed to be four true wizardly mythals in Faerûn, including
the one raised over the Imperial Mount of Shoonach in the Year of the
Black Flame (229 DR), the one raised over Myth Drannor in the Year of
Soaring Stars (261 DR), Myth Glaurachs mythal, and one as yet
unidentified.
[3]
Although Myth Glaurach is largely forgotten except among the Fair
Folk, its historical importance far exceeds that which the Keeper attributes
to it, and the ruins of this ancient city still contain some of the
greatest treasures of the elven realm of Eaerlann. Other treasures were
plundered by the demons of Hellgate Keep and may yet lie within the
ruins of neighboring Ascalhorn. In those few tales that do speak of
the City of Scrolls, mention is made of Delimbiyras Shining
Bow, the Dragontear Crown of Sharrven, and the Shattered
Staff of Starsongs, none of which have ever been recovered.
[4]
See Mintipers Chapbook #4: Crypt of the Black Hand
and the module Hellgate Keep for further discussion of this fallen
bastion of evil.
[5]
Founded ere the rise of Netheril, Glaurachyndaar was a small city in
eastern Eaerlann near the confluence of the River Aulantrar (Deepingstream)
and the River Starsilver, well known for its school of elven wizardry.
After the Fall of Netheril, the High Mages of Glaurachyndaar joined
the ruling council of Ascalhorn in advocating the reeducation of Netherils
surviving arcanists in the ways of elven magic. Over the course of the
next eight centuries, the elven mages of Glaurachyndaar worked closely
with the Netherese refugees who settled in Ascalhorn, making the City
of Scrolls an ideal candidate to emulate the example of Myth Drannor.
[6]
Mythanthars notes on mythal construction and his rudimentary
notes on his create mythal spell were recorded in workbook known
as Mythanthars Folio. During the raising of Myth Drannors
mythal, thieves broke into Mythanthars ruined tower and stole
his workbook, which has never been recovered. However, one of his collaborators,
the Srinshee, kept a copy of Mythanthars notes and the sole complete
copy of Mythanthars create mythal spell, but The
Srinshees Specular vanished, along with its owner, in the
Year of Stern Judgment (666 DR).
At
least three wizards are known to have studied from The Srinshees
Specular ere it disappeared: Elminster Aumar, the legendary Sage
of Shadowdale, the Nameless Chosen, who later took the name of Khelben
"Blackstaff" Arunsun the Elder, and Tisharu Craulnober,
an Eaerlanni female moon elf of House Craulnober. (Tisharu was an
elder sister of Elanjar Craulnober and great-aunt of Elaith Craulnober,
as well as the last of her clan to dwell in Eaerlann.) The Craulibram
contains the only known record of Lady Tisharus discoveries,
said to advance the art of mythal construction beyond what Mythanthar
achieved in one key aspect: Myth Glaurachs mythal seems far
more resistant than Myth Drannors mythal to the desecration
of its natural environs and the proximity of lower planar creatures.
These advances no doubt account for Myth Glaurachs relative
health despite the centuries-long presence of many demons in the Upvale
region. The Craulibram vanished during the raising of Myth
Glaurachs mythal, just as Mythanthars Folio had
several centuries before. It too has never been recovered, although
persistent whispers suggest it is still hidden within the ruins of
Myth Glaurach.
The
only other known record of a wizards create mythal spell
was penned by Qysar Shoon IV in the Year of Black Flame (229 DR).
The Necroqysarus, as the necromancers twelve-volume set
of spell librams is known, was never recovered, so the exact details
of the only known true mythal to be created by a non-elven wizard
have never been studied. However, a horrific legend survives from
that era that suggests Shoon IV survived the casting, despite serving
as the primary caster, by draining the life forces of the four secondary
and the four tertiary casters instead of his own. The former group
was composed of human courtiers the Necroqysar deceived into voluntarily
collaborating in the raising of the mythal. The latter group consisted
of four captive elven sorceresses, all of whom are said to still haunt
the catacombs beneath the Imperial Mount as banshees.
[7]
The mythal that envelops the ruined city of Myth Glaurach is a wizardly
mythal that has lasted for over 700 years and should last for nearly
400 more, albeit in increasingly corrupted form. At the time of its
creation, Myth Glaurachs mythal was imbued with 5 major powers
and 19 minor powers. Approximately 500 hit points were drained during
the creation of Myth Glaurachs mythal, so the mythal remained
whole and healthy for over five centuries. In the past three centuries,
the mythal has lost 1 major power and 7 minor powers. 2 of the remaining
major powers have become corrupt, as have 7 of the minor powers.
As
implied previously, the central caster of the variant of Mythanthars
create mythal spell in this instance was Tisharu Craulnober. She
imbued one major and one minor power into the mythal. Four secondary
casters participated in the raising of Myth Glaurachs mythal,
including Aelynthi of the Eagles, a female moon elf of Eaerlanni ancestry
and Clan Archmage of House Alenuath, Isinghar "Feyrune"
Ironstar, a dwelf runecarver and archmage of Ammarindar, the Nameless
Chosen (see above), and Tsaer "the Horned" Nyamtharsar,
a male moon elf of Eaerlanni ancestry and Clan Archmage of House Nyamtharsar.
Each added one major power to the mythal. Six tertiary casters also
participated in the raising of Myth Glaurachs mythal, including
Caerthynna of the Swirling Stones, a female moon elf of Eaerlanni
ancestry and noted creator of ioun stones, Durngrym, an itinerant
human male incantatar, Ecamane Truesilver, a human male who later
became the first High Mage of Silverymoon, Jaluster of Ascalhorn,
a human male archmage whose orizon later survived the fall
of Hellgate Keep, Nyaalsir the Stareye, a male moon elf of Eaerlanni
ancestry, and Symrustar Auglamyr, a Cormanthan gold elf female and
Chosen of Mystra. Each added three minor powers to the mythal. (The
Keepers incomplete and somewhat incorrect list of participants
reflects both the natural bias of scholars of the Vault of Sages towards
major figures in Silverymoons history and the natural distortion
of the historical record over time. As Khelben has taken great pains
to keep his identity as the Nameless Chosen distinct from his current
guise, the Keepers inclusion of him in the list of the creators
of Myth Glaurachs mythal is purely happenstance.)
[8]
Although plans to create "Myth Ascal" were never realized,
the fall of Ascalhorn in the Year of the Curse (882 DR) necessitated
that something be done to contain the demons that seemed poised to conquer
the North. On Midsummers day in the Year of the Fell Firebreak
(886 DR), a number of Harpers and powerful wizards created a near-mythal
around what had become known as Hellgate Keep, using knowledge gleaned
from Mythanthars Folio (or rather, The Srinshees
Specular) in conjunction with other sources of power hidden in Ascalhorn
ere its fall by the elves. The primary power of this near-mythal trapped
all greater or true demons within the walls of Hellgate Keep and prevented
them from summoning others of their kind as reinforcements.
Similarly,
no mythal was ever erected over Silverymoon, although many powerful
wards have been woven around the Gem of the North since the Year of
the Ominous Oracle (694 DR). The establishment of Luruar has led to
a new spate of rumors that Alustriel seeks to raise a mythal over
her realms capitol city, but for now plans for the creation
of "Myth Lurue" are merely conjecture.
[9]
As most demons, ghouls, orcs, and trolls have consumed the flesh
of dwarves, elves, or humans, the first major power of Myth Glaurachs
mythal described below makes these ruins a reasonable safehold for adventuring
bands active in the Upvale. However, this property of the mythal was
discovered by the rulers of Hellgate Keep before its fall and is known
to most of the surviving fiends. They developed the tactic of keeping
one or more packs of newly created ghouls in reserve that had never
consumed human or demihuman flesh. These packs were then used to drive
opponents from the mythals confines, at which point the demons
could destroy them at their leisure. In addition, a handful of cambion
and alu-demon sorcerers based in Hellgate Keep voluntarily abstained
the taste of human and demihuman flesh so that they could take advantage
of the mythals augmentations of the Art.
[10]
As presently constituted, the mythal that envelops Myth Glaurach has
the following 4 major powers, 2 of which have been corrupted:
1)
The mythal bars the entrance of any being that has knowingly and
deliberately consumed elven, human, or dwarven flesh at any time
in the past from above, below, or at ground level. The mythal acts
as an effective magical barrier as solid as a mountain of stone
against their entry. Anyone doing so for the first time within the
citys confines or anyone who manages to enter by unknown means
suffers an automatic 1d8 hit points of damage as the mythal crackles
around them and then randomly teleports more than five hundred
miles from the High Forest.
In
addition, the mythal has a calming effect on creatures of Animal
or Semi intelligence (i.e. Intelligence scores in the range of 1
to 4). Animals will not attack other creatures while within the
mythals confines, no matter how hungry, unless attacked or
specifically trained to do so and ordered by their masters. This
property of the mythal ensured the safety of the numerous animal
companions, familiars, and other pets that made Myth Glaurach home.
To
date, this power of the mythal remains uncorrupted.
2)
At one time, the mythal wrapped all spellcasters in a mantle of
up to three spells of their choosing. As the spellcaster entered
the mythal, up to three spells of his choosing would be drawn from
memory to form the mantle, although they could be subsequently rememorized
if desired and no spell slots were consumed in the process. The
spells contained within the mantle could then be triggered by silent
act of will with a casting time of 1 once per twenty-four hour period
for as long as the spellcaster remained within the mythal.
This
power of the mythal no longer functions as originally intended and
has become corrupted. Now, any spellcaster entering the mythal loses
three spells from memory and the effects of those spells are visited
upon the caster and possibly his immediate environs. (If less than
three spells are currently memorized, than all memorized spells
will be lost.) For example, touch spells act as if the spellcaster
was the intended target. Spells with general areas of effect are
unleashed centered on the caster. A spell such as magic jar
(a 5th level wizard spell) places the spellcasters
life force in a gem somewhere within the mythal. The exact effect
of any random spell unleashed in this process is left up to the
DM to adjudicate.
3)
While within the confines of the mythal, a spellcaster need not
rememorize wizard spells. Wizard spells return to memory exactly
twenty-four hours after being cast, if the spell was cast or otherwise
lost while the spellcaster was within the mythals confines
and if the spellcaster has not exited the mythal since casting the
spell. Of course a spellcaster can rememorize wizard spells if desired
and must do so in order to change a spell in the roster of memorized
spells. Priest spells, magic items, and innate spell-like abilities
are unaffected by this power of the mythal.
To
date, this power of the mythal remains uncorrupted.
4)
At one time, Myth Glaurachs mythal enhanced the elven ability
to enter the reverie. (The reverie is a state
akin to dreaming experienced only by elves, as described in the
Complete Book of Elves, p. 34.) If desired, any full-blooded
elf entering the reverie while within the mythals confines
could voluntarily control which memories rise to the fore to be
vividly relived. Many TeuTelQuessir used this property
of the mythal in the twilight of their lives to aid in the recording
of their past experiences, a practice that greatly enhanced the
fabled libraries of Myth Glaurach.
This
power of the mythal no longer functions as originally intended and
has become corrupted. Now, any being with even a trace of elven
ancestry is wracked by horrific nightmares if they enter the
reverie or go to sleep while within the mythals confines.
Most such nightmares revolve around the destruction of Myth Glaurach,
as the dreamer relives the horrors experienced by of one of the
elves slain during the sacking of the city. Upon waking from such
nightmares, a being affected by this power of the mythal is automatically
affected by a fear spell (as the 4th level wizard
spell) with no saving throw allowed. There is a 10% chance per night
however, that while experiencing the nightmarish visions, a being
of elven ancestry will glean some tidbit of ancient lore regarding
the city at the time it was sacked, as adjudicated by the DM.
As
presently constituted, the mythal that envelops Myth Glaurach has
the following 12 minor powers, 7 of which have been corrupted and
many of which require an understanding of one of the mythals
secret properties to employ.
1)
At one time, any unmounted gemstone within Myth Glaurachs mythal
could be placed in orbit around a beings head, and, by doing
so, a being could draw on the innate, latent magical properties inherent
in most, if not all, kinds of gemstones in a manner akin to employing
an ioun stone.
This
power no longer functions as originally intended, as the mythals
decay has corrupted this power into a dangerous magical effect. Any
gemstone within the boundaries of the mythal has a 1% cumulative chance
per day of randomly unleashing an innate, latent magical property.
(Once unleashed, the chance of a spell eruption for any particular
gem begins again at 0%.) For example, if a ravenar (a type of tourmaline)
is caught within a spell effect within the mythals confines,
there is a chance it will drink the spell effect and erupt
with three 6d6 lightning bolts in random directions. See Volos
Guide to All Things Magical, pp. 34-54, for a compendium of the
innate magical properties associated with different varieties of gems.
The exact effect of the mythal on each type of gemstone is left up
to the DM to determine. At the DMs option, gems fashioned into
magic items, such as a gem of insight, a jewel of flawlessness,
or the gems of a helm of brilliance, are immune to this corrupted
power of the mythal.
2)
Any being that knows the secret can use the mythal to provide a metamagical
boost to a single spell, innate ability, spell-like effect created
within the mythal. This boost in effectiveness is equivalent in effect
to one of the following spells (or their reverses), as determined
by the being unleashing the base effect: augmentation II, dilation
II, extension III, or far reaching III. For example,
a wizard casting a fireball or triggering a wand of fire
might use this power of the mythal to add a point of damage to each
die (i.e. augmentation II), extend the area of effect by 50%
(i.e. dilation II), double the duration (i.e. extension III),
or extend the range by 150% (i.e. far reaching III). It is
not possible by means of this power to affect a spell, innate ability,
or spell-like effect cast or triggered by another being, nor is it
possible to boost the power of a magical effect if it is of too high
a level to be affected by the above-mentioned metamagic spells.
To
date, this power of the mythal remains uncorrupted.
3)
At will, any being that knows the secret can direct the mythal to
recharge a magical item with charges in a fashion identical to that
of Myth Drannors mythal.
See
Cormanthyr: Empire of Elves, p. 146, for further details
on this power of the mythal, which, to date, remains uncorrupted.
4)
At one time, any being knowing the secret within Myth Glaurachs
mythal could adjust the effective ambient temperature and humidity
they experienced as desired.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that the ruins now randomly experience
wild swings of temperature and humidity independent of the weather
outside the mythals confines. Thus while Myth Glaurachs
environment may, by chance, match the outside world, it is just as
likely to be dry and freezing within on a rainy summer day in the
outside world as it is to match the sweltering environment of a southern
jungle on a bitterly cold and snowy day in the outside world.
5)
At one time, any female cat impregnated within Myth Glaurachs
mythal had a 10% chance of giving birth to a litter of elven cats.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that any feline slain within its
confines will arise as a free-willed crypt cat, and several dozen
undead felines (most of the "normal" variety) now stalk
the ruins, attacking all living things they encounter. See the Monstrous
Compendium Annual: Volume 2, p. 26, for details on crypt
cats.
6)
At one time, anyone capable of casting wizard spells could read magical
writings as if under the effects of a read magic spell while
within the mythals confines.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that all magical and nonmagical
writings are cloaked with a confuse languages spell (as the
reverse of the 1st level wizard spell comprehend languages)
for as long as they remain within the mythals confines. This
effect can be temporarily negated by means of a comprehend languages
spell or similar spell or spell-like effect. However, there is a 25%
chance that any writing made readable by such means erupts with all
of the effects of an explosive runes spell (as the 3rd
level wizard spell) when read.
7)
Any being that knows the secret can use the mythal to seal a wholly
enclosed structure within against scrying and teleportation. By means
of this power, all manner of magical or psionic divination into an
enclosed space can be blocked. Similarly, all manner of magical or
psionic transportation into an enclosed space can be blocked. If any
means of entering a structure exists, whether it be an open window,
an open door, or a hole of any size in the wall of an otherwise enclosed
structure, this power of the mythal will not function. An aperture
is considered sealed if any form of material wholly blocks it, whether
it is a wooden door, a glass window, a piece of cloth, or a magically
created wall of iron. Gases and force fields do not constitute
sealing an opening, so a wall of force or a wall of fire
would not suffice to block and aperture. Examples of closed structures
might range from a sealed subterranean chamber, to a cloth tent with
the flaps tied shut, to Daerns instant fortress.
To
date, this power of the mythal remains uncorrupted. However, the ruined
city retains few wholly enclosed structures, making this power far
less useful than it once was.
8)
Any being that knows the secret can use the mythal to project image
(as the 6th level wizard spell) at will. Only one projected
image can be maintained at any given time, and a projected
image can range anywhere within boundaries of the mythal as long
as it remains within sight of its creator.
To
date, this power of the mythal remains uncorrupted.
9)
At one time, anyone who knew the secret could cause the mythal to
provide appropriate musical accompaniment to any lyrics sung or any
tune played on a musical instrument.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that all music created within the
mythal is shadowed by a discordant echo. (Music created outside the
mythals confines but within hearing distance of those within
the mythal is unaffected.) The resulting cacophony steadily increases
in volume for as long as the music continues until it entirely drowns
out the original composition. Even after the music stops, the discordant
echoes persist for 3d10 rounds, gradually tapering off in volume.
As the music appears to emanate from the location within the mythal
where the music was played, it triples the chance of attracting wandering
monsters. (The base chance of attracting wandering monsters is left
to the DM to determine as appropriate for the campaign.)
In
addition, this corrupted power disrupts all magic with a musical component
unleashed within the mythals confines. Spells that employ music
as a material component, including spellsongs, a rare form of magic
employed almost exclusively by a handful of elves, function as if
within a wild magic zone if cast while within the mythals confines.
Likewise, the spell-like effects of enchanted musical instruments
are also affected as if within a wild magic zone if employed within
the mythals confines.
10)
At one time, anyone who knew the secret could cause the mythal to
cloak them with the effects of an ironguard spell (as the 5th
level wizard spell) at will.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that metal weapons employed within
the mythals confines are unaffected by magical adjustments to
Armor Class. For example, a cloak of protection or bracers
of defense provide no protection against metal weapons, and magical
armor and shields are considered nonmagical for purposes of determining
Armor Class against attacks with metal weapons. Weapons that include
both metal and nonmetal components are similarly unhindered by magical
protections if the metal component of the weapon inflicts the actual
damage.
11)
Any spellcaster capable of casting wizard spells and who knows the
secret can use the mythal to cast legend lore (as the 6th
level wizard spell) at most once per twenty-four hour period. In cases
where a legend lore spell takes more than twenty-four hours
to cast, only one legend lore spell can be in progress at any
give time.
To
date, this power of the mythal remains uncorrupted.
12)
At one time, anyone who knew the secret could cause the mythal to
fashion a shimmering
swordlike plane of force (equivalent to the effect of a Mordenkainens
sword, a 7th level wizard spell, but with unlimited
duration as long as concentration was maintained) at will.
This
power no longer functions as originally intended. The mythals
decay has corrupted this power so that if any spell from the wizard
school of force is cast within the mythals confines, it will
automatically fail. Instead, a Mordenkainens sword
will appear and immediately attack the caster. The shimmering swordlike
plane of force will continue its attack for as long as the caster
remains within the confines of the mythal or until a successful
dispel magic (treat as if it were cast by a 18th
level caster) is used to destroy it.
The
school of force, originally defined in Players Option:
Spells & Magic, includes such spells as armor,
gauntlet, magic missile, shield, Tensers
floating disc, battering ram, Belshams mace,
decastave, flying fist, forcewave, lance
of disruption, levitate, Quimbys enchanting
gourmet, skyhook, whirling blade, invisible
mail, manyjaws, Caligardes claw, elude
blow, Geirdorns grappling grasp, Othnals
spectral dagger, Otilukes resilient sphere, whisper
blade, sighing chain, suspension, telekinesis,
Thultauns thrust, wall of force, gauntlet
of teeth, repulsion, forcecage, Mordenkainens
sword, Otilukes telekinetic sphere, and spell
engine. For a listing of additional spells, heavily revised
from the list in Players Option: Spells & Magic,
see the Wizards Spell Compendium: Volume Four,
p. 1117.
References
Introduction
Myth Glaurach
- Myth Glaurach
is first discussed in Ruins of Myth Drannor: Campaign Guide,
p. 22, wherein it is noted that it stood in the Sword Coast Northlands,
in the upper reaches of the Delimbiyr Vale, near present-day Hellgate
Keep. That passage notes that the city was entirely destroyed by orc
hordes long ago, and that all that remains is creeper-covered rubble
and a few underground chambers and sewer tunnels, now home to monsters.
The mythal remains in force over these ruins, however, and is used by
certain daring adventurers and by the evil inhabitants of Hellgate Keep
to work powerful incanations and to replenish magic they carry. This
Eaerlanni city is described as newly wrapped in a wizard mythal (one
of four such wizard mythals in the Realms as of 650 DR) in Cormanthyr:
Empire of Elves, p. 148, suggesting that Myth Glaurachs
mythal was raised closer to 650 DR than 261 DR (when Myth Drannors
mythal was created).
- Spellsingers and
spellsongs are discussed in the Complete Bards Handbook,
pp. 56-58, and throughout the novel Elfsong.
- Mintipers
trek up the western edge of Anauroch, through the Far Forest, and across
the Upvale as well as his five year long residence among the druids
of Tall Trees in the company of Noura are discussed in Dragon #187,
p. 50, and Code of the Harpers, pp. 65-68.
- The River Aulantrar
(Deepingstream) and River Starsilver are discussed in Volos
Guide to the North, p. 189. They compose the western two rivers
of the three that are collectively known as the Talons.
- The existence
of four wizardly mythals enveloping the Imperial Mount of Shoonach,
Myth Drannor, Myth Glaurach, and one other unknown site is noted in
Cormanthyr: Empire of Elves, p. 148. Although the exact
date of the raising of the mythal over the Imperial Mount of Shoonach
has not been heretofore defined, a close reading of Empires of the
Shining Sea, pp. 26, 43, suggests that it had to occur between 227
DR and 236 DR. The raising of Myth Drannors mythal is date in
Cormanthyr: Empire of Elves, p. 37.
- The River Delimbiyr
is also known as the River Shining, as noted in The North: The
Wilderness, p. 63, but the origin of this name is not explained.
- The elven realm
of Sharrven, which claimed the southern reaches of the High Forest,
is discussed in Dragon #228, p. 34, Cormanthyr: Empire
of the Elves, pp. 32-34, and the novel Elminster: Making
of a Mage. The former reference also makes note of the fact that
the elves of Sharrven mastered magic to take on dragonshape and that
the Magelords of Athalantar hunted many dragons in the region as a result.
- Starsongs are
discussed in the novel In Sylvan Shadows, pp. 85, 114-116, 185-186,
212-224, 246, 249-252.
- Khelben Arunsun
was known as the Nameless Chosen from 464 DR to 714 DR, as noted in
Cormanthyr: Empire of Elves, p. 40, and Fall of Myth
Drannor, pp. 27-28.
- House Craulnober
was all but destroyed circa 740 DR, leaving only two survivors: Elanjar
Craulnober and his infant grandson, Elaith Craulnober, as noted in Evermeet:
Island of Elves (hardcover), p. 385. This date can be computed
by noting that Zoar Moonflower arrived on Evermeet in 715 DR (see Evermeet:
Island of Elves (hardcover), p. 293), and that Craulnober Keep
was sacked by invaders from the Underdark 25 years later (see Evermeet:
Island of Elves (hardcover), p. 387). As Myth Glaurachs
mythal was raised in 590 DR before the near-destruction of House Craulnober,
Tisharu Craulnobers existence up until that time does not contradict
any existing Realmslore.
- Telshyll the Aged
is identified as the first wizard to settle in Silverymoon in 539 DR
in The North: Cities, p. 47.
- Mythanthars
Folio is discussed in Cormanthyr: Empire of Elves,
p. 143, Fall of Myth Drannor, p. 60, and Hellgate Keep,
p. 5. Qysar Shoon IV is discussed in Empires of the Shining Sea,
pp. 26, 43.
- The rules governing
the creation and corruption of wizardly mythals are detailed in Cormanthyr:
Empire of Elves, pp. 139-142.
- House Alenuath
is identified as a moon elf house in Elves of Evermeet, pp. 39,
101. (One erroneous reference refers to them as a gold elf family.)
- Clan Ironstar
of the shield dwarves is discussed in FR11 Dwarves
Deep, pp. 13, 53-54, 58, and Cormanthyr: Empire of Elves,
pp. 34, 37. Ironstar dwarves are noted in FR11 Dwarves
Deep, p. 13, as having been closely allied with elves after the
fall of their realm in 207 DR.
Dwarf-elf
crossbreeds, known as "dwelf" in the singular and "dwelves"
in the plural, are noted as having been common in the days of Eaerlann
in FR11 Dwarves Deep, p. 6.
- Durngrym was an
adventuring incantatar active some 700 years before 1358 DR as noted
in Dragon #90, p. 8.
- Ecamane Truesilver
arrived in the Savage North intent on redeeming the ill deeds of the
Netherese arcanists in the Year of Dragons Dawning (588 DR), as noted
in Cormanthyr: Empire of Elves, p. 41. His full history
is chronicled in Cormanthyr: Empire of Elves, pp. 41-42,
Fall of Myth Drannor, p. 8, and The North: Cities,
pp. 46-48.
- Jaluster of Ascalhorn
is discussed in Mintipers Chapbook #4: Crypt of the
Black Hand and Page from the Mages, p. 63.
- Nyaalsir the Stareye
is identified as an important mage active in the Upvale region in 882
DR in Hellgate Keep, p. 5.
- Symrustar Auglamyr
is an important character in Elminster in Myth Drannor and is
detailed in Cormanthyr: Empire of Elves, pp. 113, 122,
and Fall of Myth Drannor, pp. 25, 26, 27, 31-32, 54, 63. She
was born in 97 DR, died in 261 DR, was reborn as a Chosen of Mystra
in 261 DR, and died in 713 DR during the Weeping War.
It is noted in Fall of Myth Drannor, pp. 21, 26, that the first
time she met both Elminster and Khelben at the same time was in 712
DR, but meeting Khelben in 590 DR does not contradict this fact.
Symrustar
Auglamyr is made a tertiary caster, because she was not of sufficient
level (20th, according to Cormanthyr: Empire of
Elves, p. 140) in 590 DR to be a secondary caster. Despite being
a 24th level mage when she died in 713 DR, according to Fall
of Myth Drannor, p. 63, she was only a 12th level mage
(and 8th level priest of Mystra) as of 650 DR, according
to Cormanthyr: Empire of Elves, p. 122, and thus could
not have been a 20th level archmage in 590 DR. (Although
she created a 9th level spell in 348 DR, as noted in Fall
of Myth Drannor, p. 54, this is easily explained as being the work
of Mystra speaking through her lips, a common enough occurrence for
the Chosen of Mystra.)
- The creation and
power of the near-mythal that envelops Hellgate Keep is discussed in
Hellgate Keep, p. 5. The wards that envelop Silverymoon are discussed
in The North: Cities, pp. 45-46, 48, and Dragon Annual
#1, p. 60.



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