wait is over. Let the waiting begin.
- The Bloody
Eye -- D&D Novel Line, Book 5
-- The Icewall Trilogy, Book 3
of the Drow -- Paperback edition
Species: Playing Monstrous Characters -- D&D Hardcover
of the Drow -- Starlight & Shadows trilogy, Book One (awesome
new cover art)
- The Players
of Gilean -- Dragonlance paperback
a vicious cycle. As soon as something I've been looking forward to hits
the shelves, something else pops up that just can't get here soon enough.
The d20 Modern Roleplaying Game core rulebook comes out this month,
and while I'm really going to have some fun with that, I can't help but
think about Urban Arcana bobbing up and down out there on the horizon.
The same goes for the War of the Spider Queen novels, and just about everything
that pops up on the production schedule. And, as tortuous as I know it
is to find out about something cool just waiting to be released in the
near future, it's a necessary evil of working here. Fortunately, I've
found a fine coping mechanism for dealing with the impatience that comes
with anticipating upcoming products, and you're reading it now.
tell you up front that there's not a whole lot of preview-esque material
in this month's article -- there's not a whole lot releasing for the next
couple of months. But I will tell you that some of the stuff that'll be
hitting shelves in the early months of next year is on its way to my desk,
and as soon as I've gotten hold of 'em, I'll be more than happy to jump
in on the next Previews article to help you learn the definition of
d20 Modern Roleplaying Game
last, I can add a real, live, 384-page hardcover copy of the d20 Modern
Roleplaying Game core rulebook to my shelf.
about time. I think I got a copy of the text-only manuscript back in June
(when it was still a 320-page book), and I got to start yammering on about
what I was seeing in the Countdown to d20
Modern Roleplaying Game
web feature right
the Countdown and this monthly feature, I've spilled many beans about
the d20 Modern Roleplaying Game core rulebook, but I never got
around to putting the back cover copy up here.
every adventure you can imagine
the thrills of every blockbuster action movie, every heart-pounding
first-person shooter, and every explosive, high-octane escapade
you can dream up. Inside this book, you'll discover everything you
need to build the ultimate modern-world campaign filled with cinematic
adventure, and to create the dynamic heroes needed to face the harrowing
dangers that await within.
nifty thing I've been telling you bits and pieces about (since July) is
the Knights of the Silver
of the Coast Premier Stores are going to be getting a pile of these to
give away -- for FREE -- with copies of the d20 Modern Roleplaying
Game core rulebook.
who were clever enough to download the "Hey, Pre-Order My d20
Modern Roleplaying Game core rulebook and Get Me a Silver Dragon Patch."
to take into
their Wizards of the Coast Premier Store should have no trouble laying
their hands on one.
if you didn't get a Premier Store to preorder a copy (along with the patch)
specifically for you, you still have a chance of running across one. (Check
the Retail Locator to find out whether your favorite hobby shop is a Wizards
of the Coast Premier Store, or to find
one near you.)
just because a lot of folks were getting confused about whether or not
the Wizards of the Coast retail stores (the ones you find in malls that're
actually called "Wizards of the Coast") were Premier Stores
(which, they actually are not), we set a handful of them aside
for those stores. I'm not entirely sure how they're working that out,
but I do know that the quantity being sent to the Wizards of the Coast
retail stores is very, VERY limited, so you'll want to take
in that "Hey, Pre-Order My d20 Modern Roleplaying Game core
rulebook and Get Me a Silver Dragon Patch." form-thingy with you
when you go in. (Yeah, yeah, they're not preordering for you, but they're
going to have to do something to figure out who "got in line"
for a patch first.)
if fickle fate (or just plain old geography) stands in your way of getting
a free Knights of the Silver Dragon patch, don't forget to keep an eye
the same facts I told you about last
Insurrection is the second book in the six-part War of the Spider
Queen novel series. It's written by Thomas M. Reid. And it's good.
some new stuff:
is 338 pages of "No-Time-to-Rest, Can't-Sleep-Clowns-Will-Kill-Me,
Constantly Moving, Twisty-Turny" action. Okay, the characters do
actually stand around and talk every now and then, but I've got to say
(now that I've finished reading the entire manuscript) that the story
starts by dropping you right in the middle of a "situation"
that really just spirals on and on. I'd say the spiraling continues until
it's completely out of control, but it never really could be considered
being under control of any of the characters.
I mentioned in last month's article, Insurrection gives you your
first really good look at Ched Nasad. And it's more than just a nickel
tour--you really get an idea of what the city is like, at least on the
surface. I really thought the whole environment of Ched Nasad was well
constructed, being from the point of view you'd get from a handful of
folk from Menzoberranzan who're wandering through a great city they've
always known about but never actually visited.
going to tell you what happens to the main characters, or the City of
Shimmering Webs, by the end of the book, but suffice to say that there
are some really good, very drow bits in there. A little bit more of the
dark and evil plotting behind the scenes is exposed, and some big, bad,
nasty things happen.
morning, I'm going to really start clamoring for a peek at Rich Baker's
manuscript for book three: Condemnation. There's no reason to wait
any longer than is absolutely necessary -- I want to find out what's going
to happen next.
War of the Spider Queen series is not to be missed.
nothing on the RPG front coming out in December. That saddens me a tad,
but considering the stuff that came out over the course of these past
couple of months, it's understandable that the R&D folks were due
for a short break, and that all of you could use a little breathing room
to wrap your heads around all the cool, new adventures, characters, and
campaigns you'll have going on. (Besides, you'd just have to keep updating
your holiday wish lists based on whether you could actually hold off buying
some of those recent releases or not -- I know I have a hard time not
snatching up most everything I can as soon as it's available.)
for even a minute, think we'd let you twist in the wind, with nothing
new to play with, for a whole month. There's always a trove of toys waiting
for you on the main D&D page (and in the side navigation bar
of all, they're all free.
just a few of 'em:
on, you've always got a use for a new map -- really. You can flip through
all the offerings for the right map that inspires you to craft your next
adventure (or series of adventures). You could decide to have a small
stack of maps lurking in your notes just in case you find yourself in
need of a floorplan for a particular building or location (off-target
teleport or plane shift encounters spring immediately to
mind). Maps make great treasure items -- characters have to figure out
what the map is depicting and decide what to do about it. (Plus, maps
can be quite valuable and useful as a commodity in and of themselves.)
check this out. They pulled all
the maps out of the City
of the Spider Queen superadventure and
removed all the room labels so you can use them as player handouts. (And
you can always decide to hand over bits and pieces of those maps by cutting,
tearing, or burning away sections to add realism and some mystery to 'em.)
have piles and piles of art from our books. It's just sitting there, waiting
for you to download it. Don't think of this as merely a resource for dressing
up your desktop, or just as something to look at. Again, these images
are perfect for you to print out, hold up, and say stuff like: "The
thing that just jumped out and took a big piece out of the wizard looks
like this . . ."
can never say enough about these things. Three-dimensional, to-scale buildings
for you to use with your miniatures (or just as really cool visual reference),
all ready to go. You just gotta download, print, cut out, and glue 'em
together. There's enough stuff already posted for you to assemble a goodly
sized town, and more 8 1/2 x 11 gold is on its way.
your ready-made NPCs. Good guys, bad guys, you name it. All statted up
and ready to drop into your campaign, these fine characters are even set
up with choices of CRs so you can use the one that fits your campaign's
similar in nature to the Character Closeup, the Fight Club is filled with
NPCs who are built for one thing -- to challenge the party. If you've
got a character who's looking to pick a fight, or you think a little fighting
encounter action is what the cleric ordered, pop into the Fight Club to
find someone -- or something -- that fits the bill.
It doesn't get much clearer than that. You need an adventure to run? Want
some inspiration or ideas? Get 'em here. There are dozens of adventures
just waiting for a loving DM and a caring party of PCs to step up and
take 'em on.
list goes on and on. And on. You've got new monsters, new spells, new
magic items, new psionics, and more. All just waiting for you.
ahead a bit. And I'm not going to go into a lot of detail about this nifty
224-page hardcover. But, seein' as I just got finished flipping through
it, I thought I should pass along a little something or other.
the back cover copy?
New Breed of Adventurer
wondrous or wicked, some monsters have a calling that reaches beyond
the ordinary existence of their kind. Traveling alongside other
intrepid characters, these heroic creatures carve their places in
legend with sword, spell, tooth, and claw.
supplement for the D&D game provides everything you need
to play a monster as a character or to make the monsters your heroes
fight even more formidable. Inside are over fifty all-new monster
classes that show how creatures develop their characteristics and
abilities as they gain levels. Along with new prestige classes
and monster templates, Savage Species also features new feats,
spells, magic items, and more.
tuned for more details on How-to-Be-a-Critter as they come in.
it'll do for a month.
is a copywriter who has been playing roleplaying games for a disturbing
number of years, and now he gets to spend an astonishing amount of time
thinking about clever ways to get more people to do the same.
to the D&D
main news page for more articles and
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