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Epic
Insights Special Edition
Psionic
Prestige Classes - Part 1
By
Mark A. Jindra
With inspiration
and testing provided by members of the Wizards of the Coast online
community.
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This
month we explore epic-level progressions for the four prestige classes
in the Psionics Handbook.
Epic
Metamind
The metamind
knows that accumulating the most power in the shortest time is key to
psionic superiority. Their single-minded pursuit of this power leads many
to believe that continued focus into the realm of epic psionics will bring
them the ultimate psionic power they seek.
Other Options:
The epic metamind's ability to utilize Trigger Power and Epic Trigger
Power to manifest many of his lower level powers helps him reach his goal
of ultimate psionic power.
Hit Die: d4.
Skill Points at
Each Additional Level: 4 + Int modifier.
Powers: The
epic metamind does not discover any additional powers after 10th level
unless he selects the Spell Knowledge feat. The epic metamind's manifester
level increases by 1 per level of epic metamind gained above 10th. The
epic metamind's number of power points per day does not increase after
10th level.
Psicrystals: The
epic metamind's psicrystal continues to increase in power. Every two levels
after 10th (12th, 14th, 16th, and so on), the psicrystal's
hardness and Intelligence each increase by +1. The psicrystal's power
resistance is equal to the master's level +5.
Trigger Power:
Every other level starting at 11th, the epic metamind gains a bonus Trigger
Power feat. Each time he takes this feat, he chooses a power of level
0 to 3 that he can attempt to manifest for free.
Bonus Feats:
The epic metamind gains a bonus feat (selected from the list of epic metamind
bonus feats) every 3 levels after 10th.
Epic Metamind Bonus
Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic
Still Spell, Combat Casting, Enhance Spell, Epic Spell Focus, Epic Spell
Penetration, Epic Spellcasting, Epic Trigger Power,
Improved Combat Casting, Improved Heighten Spell, Improved Manifestation,
Improved Metamagic, Intensify Spell, Multispell, Permanent Emanation,
Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell
Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Magic. As noted
in the Epic Feats section of the Epic Level Handbook, metaminds
learn "psionically flavored" versions of feats, as appropriate.
|
Level
|
Special |
|
11
|
Trigger
Power |
|
12
|
-- |
|
13
|
Trigger
Power, bonus feat |
|
14
|
-- |
|
15
|
Trigger
Power |
|
16
|
Bonus
feat |
|
17
|
Trigger
Power |
|
18
|
-- |
|
19
|
Trigger
Power, bonus feat |
|
20
|
-- |

Epic
Pyrokineticist
While
few pyrokineticists venture into the realm of epic psionics, those that
do find the experience brings them closer to becoming one with the flame.
Pyros are generally shunned by society, and the epic pyro is even more
so. Often pyros seek out one another and form small communities in barren
wastelands on the fringes of society where they can study their art among
those who truly appreciate it.
Hit Die: d6.
Skill Points at
Each Additional Level: 2 + Int modifier.
Powers: The
epic pyrokineticist does not discover any additional powers after 10th
level unless she selects the Spell Knowledge feat. The epic pyrokineticist's
manifester level increases by 1 per level of epic pyrokineticist gained
above 10th. The epic pyrokineticist's number of power points per day does
not increase after 10th level.
Psicrystals: The
epic pyrokineticist's psicrystal continues to increase in power. Every
two levels after 10th (12th, 14th, 16th, and so on), the psicrystal's
hardness and Intelligence each increase by +1. The psicrystal's power
resistance is equal to the master's level +5.
Bonus Feats:
The epic pyrokineticist gains a bonus feat (selected from the list of
epic pyrokineticist bonus feats) every 2 levels after 10th.
Epic Pyrokineticist
Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell,
Automatic Still Spell, Combat Casting, Enhance Spell, Epic Spell Focus,
Epic Spell Penetration, Epic Spellcasting, Improved Combat Casting, Improved
Heighten Spell, Improved Manifestation, Improved Metamagic, Intensify
Spell, Multispell, Permanent Emanation, Spell Focus, Spell Knowledge,
Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous
Spell, Tenacious Magic. As noted in the Epic Feats section of the Epic
Level Handbook, epic pyrokineticists learn "psionically flavored"
versions of feats, as appropriate.
|
Level
|
Special |
|
11
|
-- |
|
12
|
Bonus
feat |
|
13
|
-- |
|
14
|
Bonus
feat |
|
15
|
-- |
|
16
|
Bonus
feat |
|
17
|
-- |
|
18
|
Bonus
feat |
|
19
|
-- |
|
20
|
Bonus
feat |

Epic
Slayer
Seeking
to rid the land of illithids forever, slayers embrace epic psionics. It
is this continued pursuit of the illithids that makes them the nemesis
of illithids everywhere.
Other Options:
The epic slayer finds the Epic Prowess, Epic Weapon Focus, Epic Weapon
Specialization, and Epic Skill Focus feats quite useful in their war on
the illithids.
Hit Die: d10.
Skill Points at
Each Additional Level: 4 + Int modifier.
Powers: The
epic slayer does not discover any additional powers after 10th level unless
she selects the Spell Knowledge feat. The epic slayer's manifester level
increases by 1 per level of epic slayer gained above 10th. The epic slayer'
s number of power points per day does not increase after 10th level.
Bonus Feats:
The epic slayer gains a bonus feat (selected from the list of epic slayer
bonus feats) every 2 levels after 9th.
Epic Slayer Bonus
Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating
Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership,
Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Epic
Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes,
Improved Manifestation, Improved Stunning Fist, Improved Whirlwind Attack,
Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider,
Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction,
Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm
of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny
Accuracy. In addition to the feats on this list, the slayer can select
any fighter or psychic warrior bonus feat not listed here. As noted in
the Epic Feats section of the Epic Level Handbook, epic slayers
learn "psionically flavored" versions of feats, as appropriate.
|
Level
|
Special |
|
11
|
Bonus
feat |
|
12
|
-- |
|
13
|
Bonus
feat |
|
14
|
-- |
|
15
|
Bonus
feat |
|
16
|
-- |
|
17
|
Bonus
feat |
|
18
|
-- |
|
19
|
Bonus
feat |
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20
|
-- |

Epic
Soulknife
Most
soulknifes embrace epic psionics. They advance their mind-blades to powers
unheard of in the world of normal psionics. The amount of violence they
employ in their combat style increases along with their power, causing
them to be shunned by society. They often seek out the societies of epic
pyros to find acceptance.
Hit Die: d6.
Skill Points at
Each Additional Level: 4 + Int modifier.
Powers: The
epic soulknife does not discover any additional powers after 10th level
unless he selects the Spell Knowledge feat. The epic soulknife's manifester
level increases by 1 per level of epic soulknife gained above 10th. The
epic soulknife' s number of power points per day does not increase after
10th level.
Sneak Attack (Ex):
The epic soulknife's extra damage from this ability increases by +1d6
at 11th-level and every other level gained thereafter (13th, 15th, and
so on).
Mind-Blade (Su):
When the epic soulknife reaches 12th level, his mind-blade gains a +6
enhancement bonus; this bonus increases by +1 at every other level gained
thereafter (14th, 16th, and so on).
Bonus Feats:
The epic soulknife gains a bonus feat (selected from the list of epic
soulknife bonus feats) every 4 levels after 10th.
Epic Soulknife
Bonus Feat List: Armor Skin, Brilliant Mind-Blade,
Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance,
Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic
Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes,
Improved Manifestation, Improved Stunning Fist, Improved Whirlwind Attack,
Infinite Deflection, Legendary Commander, Legendary Rider, Legendary Wrestler,
Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon
Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior
Initiative, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats
on this list, the soulknife can select any fighter or psychic warrior
bonus feat not listed here. As noted in the Epic Feats section of the
Epic Level Handbook, each epic soulknife learns "psionically
flavored" versions of feats, as appropriate.
|
Level
|
Special |
|
11
|
Sneak attack +6d6 |
|
12
|
Mind-blade
+6 |
|
13
|
Sneak
attack +7d6 |
|
14
|
Mind-blade
+7, bonus feat |
|
15
|
Sneak
attack +8d6 |
|
16
|
Mind-blade
+8 |
|
17
|
Sneak
attack +9d6 |
|
18
|
Mind-blade
+9, bonus feat |
|
19
|
Sneak
attack +10d6 |
|
20
|
Mind-blade
+10 |

Feats
Brilliant
Mind-Blade [Epic] [Psionic]
Your mind-blade
is a brilliant energy weapon.
Prerequisites: Mind-blade enhancement bonus of +6, reserve power
points (see below).
Benefit: Your mind-blades have the brilliant energy weapon quality.
You can choose to turn this ability on or off as a free action.
Special: This feat increases your prerequisite of reserve power
points for your mind-blades by 10. This feat can be taken as a bonus
feat by the epic soulknife.
Epic Trigger
Power [Epic ] [Psionic]
You choose one power
that you can manifest for free.
Prerequisite:
Inner Strength, Talented, Trigger Power, reserve power points (see below)
Benefit:
Choose any 4th-, 5th-, or 6th-level power you know. From now on you
can attempt to trigger that power without paying its cost. To trigger
a power, you must first satisfy the requirement of a power point reserve
equal to or greater than what it would normally cost you to manifest
the power. Then, make an ability check appropriate for the power's discipline
(for instance, you would make a Charisma check for charm person).
If you meet or exceed the ability check DC (see below), the power is
manifested normally with no power point cost. If you fail the check,
you are forced to pay its cost, but the power is still manifested normally.
You can't use Epic Trigger Power in conjunction with psionic attack
or defense modes.
DCs for the ability
check are determined by level: 4th level, 19; 5th level, 21; and 6th
level, 23.
Special:
You can take this feat multiple times, each time using it for a new
triggered power. This feat can be taken as a bonus feat by the epic
metamind.

Game
Resources: To use the material in this article to its fullest, check
out the Epic Level Handbook,
grab a copy
of the Psionics Handbook,
and take a look at the Mind's Eye web features. Of course, you'll
also want to keep the Player's
Handbook, Dungeon Master's
Guide, and the Monster
Manual handy!
Special
thanks go to the following members of the Wizards of the Coast online
community for their contributions to this article: Michael Tree, Dr_Draco,
Big Jake, and many more.

About
the Author
Mark
A. Jindra has been
a fan of Dungeons & Dragons for the past 25 years and has organized
RPGA Network events for many conventions and game days, including
Origins and Winter Fantasy. In 1998 he landed his dream job as a web developer
for Wizards of the Coast and is currently the developer of the D&D
website. Mark has authored or coauthored various tournaments for the
RPGA Network, and he also coauthors the monthly Mind's Eye feature
on the Wizards of the Coast website.

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