College Life d20 Modern Setting
Gwendolyn F.M. Kestrel and Andy Collins
Life allows the use all feats from Chapter 5 of the Players
Handbook except Armor Proficiencies. New feats are introduced below.
skills (except social life) are class skills.
Selected business and Knowledge (major)
financial skills enable you to sell used items at 60% of list price. You
can sell newly created items at 125% of their listed value.
You can sell used items at 50% of list price and newly created items at
100% of listed value.
your focus of study.
You may change your designated major for Knowledge (major) as many
times as you like. You retain all your ranks in your previous Knowledge
(major) skill, but designate a new major for all subsequent skill points.
Once set, the major for Knowledge (major) may not change.
You get a +2 bonus on all Perform checks and Knowledge (social life) checks.
a prestigious part-time job such as an underwear model, psychology test
subject, or a games software beta tester.
You get a +2 bonus on all Bluff checks and Knowledge (social life) checks.
You can use either Craft or Profession skills to make money. Alternatively,
you can work 20 hours at a minimum-wage job.
a second focus of study.
You may select a second designated major for Knowledge (major). You
buy ranks in each skill individually. Having five or more ranks in one
Knowledge (major) gives you a +2 synergy bonus to your other major.
Without this skill, characters have one major for Knowledge (major)
may not change.
roommate has lots of cool stuff.
You may borrow up to $500 per character level of equipment from your roommate
for an adventure. If the equipment is destroyed, you will have to pay
your roommate back. If charges/doses/uses are consumed, you must pay the
proportionate cost. You may not borrow more equipment from your roommate
if you owe him money.
an aptitude for magic.
Knowledge (occult) is always a class skill. You may enter prestige classes
requiring spellcasting ability. In addition, select two of the following
0-level spells from the Players Handbook to know. You can
cast two per daycure minor wounds, daze, detect magic, flare,
guidance, read magic, resistance, virtue. These are cast as arcane
spells that need no preparation.
You can take this feat multiple times to learn new spells or increase
the number of castings per day for spells already selected.
how to have a good time.
You gain +2 to Knowledge (social life) checks and Party checks.
to the Society for Creative Anachronism.
You gain a +2 bonus on all Craft checks and Knowledge (history) checks.
and fight in various types of armor at Society for Creative Anachronism
You are proficient with all types of armor and shields
at various SCA events and practice with other members.
You are proficient with all simple and martial weapons.
educational career is fully funded.
You do not have to pay tuition or the cost to create dissertation golems.
Outside the school setting, this feat has no effect.
a jock who knows a great deal about playing one sport. Even sitting on
the sidelines teaches you stuff.
Jock character class
You gain a +2 bonus to Knowledge (sports) checks and Sports checks for
your chosen activity.
how to influence people in authority.
You get a +2 bonus on all Diplomacy checks and Sense Motive checks.
to Main Page