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College Life d20 Modern Setting
By
Gwendolyn F.M. Kestrel and Andy Collins

Feats
College
Life allows the use all feats from Chapter 5 of the Players
Handbook except Armor Proficiencies. New feats are introduced below.
Brain
All Knowledge
skills (except social life) are class skills.
Business
Major
Prerequisite:
Selected business and Knowledge (major)
Your
financial skills enable you to sell used items at 60% of list price. You
can sell newly created items at 125% of their listed value.
Normal:
You can sell used items at 50% of list price and newly created items at
100% of listed value.
Change
Major
You change
your focus of study.
Benefit:
You may change your designated major for Knowledge (major) as many
times as you like. You retain all your ranks in your previous Knowledge
(major) skill, but designate a new major for all subsequent skill points.
Normal:
Once set, the major for Knowledge (major) may not change.
Class
Clown
You make
people laugh.
Benefit:
You get a +2 bonus on all Perform checks and Knowledge (social life) checks.
Cool
Part-Time Job
You have
a prestigious part-time job such as an underwear model, psychology test
subject, or a games software beta tester.
Benefit:
You get a +2 bonus on all Bluff checks and Knowledge (social life) checks.
Normal:
You can use either Craft or Profession skills to make money. Alternatively,
you can work 20 hours at a minimum-wage job.
Double
Major
You add
a second focus of study.
Benefit:
You may select a second designated major for Knowledge (major). You
buy ranks in each skill individually. Having five or more ranks in one
Knowledge (major) gives you a +2 synergy bonus to your other major.
Normal:
Without this skill, characters have one major for Knowledge (major)
may not change.
Generous/Gullible
Roommate
Your
roommate has lots of cool stuff.
Benefit:
You may borrow up to $500 per character level of equipment from your roommate
for an adventure. If the equipment is destroyed, you will have to pay
your roommate back. If charges/doses/uses are consumed, you must pay the
proportionate cost. You may not borrow more equipment from your roommate
if you owe him money.
Magically
Inclined
You have
an aptitude for magic.
Benefit:
Knowledge (occult) is always a class skill. You may enter prestige classes
requiring spellcasting ability. In addition, select two of the following
0-level spells from the Players Handbook to know. You can
cast two per daycure minor wounds, daze, detect magic, flare,
guidance, read magic, resistance, virtue. These are cast as arcane
spells that need no preparation.
Special:
You can take this feat multiple times to learn new spells or increase
the number of castings per day for spells already selected.
Party
Dude
You know
how to have a good time.
Benefit:
You gain +2 to Knowledge (social life) checks and Party checks.
SCA
Member
You belong
to the Society for Creative Anachronism.
Benefit:
You gain a +2 bonus on all Craft checks and Knowledge (history) checks.
SCA
Armor
You wear
and fight in various types of armor at Society for Creative Anachronism
events.
Prerequisite:
SCA Member
Benefit:
You are proficient with all types of armor and shields
SCA
Weapons
You fight
at various SCA events and practice with other members.
Prerequisite:
SCA Member
Benefit:
You are proficient with all simple and martial weapons.
Scholarship
Student
Your
educational career is fully funded.
Benefit:
You do not have to pay tuition or the cost to create dissertation golems.
Special:
Outside the school setting, this feat has no effect.
Redshirt
Year
Youre
a jock who knows a great deal about playing one sport. Even sitting on
the sidelines teaches you stuff.
Prerequisite:
Jock character class
Benefit:
You gain a +2 bonus to Knowledge (sports) checks and Sports checks for
your chosen activity.
Teachers
Pet
You know
how to influence people in authority.
Benefit:
You get a +2 bonus on all Diplomacy checks and Sense Motive checks.

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