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Who
Killed the Archmage?
With What? And Where?
By
Mat Smith

So,
they're making a Clue game out of the Dungeons & Dragons
brand.
And when
I say "they" are making the game, I mean we have teamed
up with USAopoly to make a Dungeons & Dragons brand version
of the Clue game.
You know,
Clue: the classic detective game for 3 to 6 players, ages 8 to
adult.
Now,
before you get all weird about what "they" are doing with Dungeons
& Dragons, think about this: A lot of D&D games will,
at some point, involve characters in doing things such as exploring a
series of rooms, hallways, and secret passages while collecting information
for some reason or another.
Okay,
there's often a tad more to a D&D game than that, but there's
also more to the D&D Clue than you might think.
Sure,
the basic game mechanics are still there: six characters, six weapons,
nine rooms, and a combination of one of each of those that resulted in
the untimely demise of a gracious host. But this version has a really
nifty twist on the story of the game that's very D&D.
The
Story
Basically,
the six characters have been summoned to the castle of the Archmage Korinon,
who has need of their skills and powers. It was a long trek to the castle,
and our worthy adventurers need rest before setting out on the mission
Korinon has in store.
In
the middle of the night, the heroes are awakened by a scream. The ghostly
form of the archmage appears to each of them, explaining that he was murdered
by a doppelganger that's taken the form of one of their number. The castle
has been magically sealed and will remain that way until the foul shapeshifter
has been captured.
Isn't
that cool? I mean, yeah, that's the basic premise of Clue. But
there's one significant difference: The crime most foul wasn't committed
by one of the heroes -- it was a devious monster that has taken the place
of one of them.
People,
Places and Things
So,
instead of Colonel Mustard in the Billiard Room with the wrench, the culprit
in this version is a doppelganger who might be posing as Lidda (in the
Lost Crypt with the ring of magic missiles).
Yes,
that's Lidda, the tough little halfling rogue from the Player's
Handbook.
All of
the characters in the game are iconic characters from the Player's
Handbook taking the roles of the classic Clue characters.
You've
got Lidda as Mrs. Peacock, Regdar as Mr. Green, Ember as Mrs. White, Nebin
as Professor Plum, Mialee as Miss Scarlet, and Tordek as Colonel Mustard,
any one of whom might be the doppelganger.
Instead
of a wrench, rope, dagger, lead pipe, candlestick or revolver, the evil
murderer in this castle might have chosen to use a ring of magic missiles,
vorpal sword, scroll of fireball, staff of power, flaming battle axe,
or mace of disruption.
The mansion
is now a castle, and you'll be exploring rooms such as the Magical Armory,
the Dragon's Lair, the Chamber of Trick and Traps or the Lost Crypt.
The
characters' game pieces aren't just color-coded plastic things, they're
metal miniatures like you'd use in a D&D game. Even better,
they're totally new sculpts -- different from the official D&D
miniatures. So, the basic game is very familiar, but it's got a real D&D
flavor, look and feel.
Add
a Dash of Combat
Is it
possible that every game could be improved by adding a Wandering Monster
element? It sure seems so, 'cause one of the really nifty new ideas that
you'll find in the D&D Clue game is an optional rule called
the Monster Challenge.
Scattered
around the game board are six squares that feature deep-grooved claw marks.
When you move onto one of these, you draw a card from the Monster deck.
You may
find yourself faced with a goblin that needs dispatching, or you could
wind up staring down a beholder. Regardless, a quick die roll will determine
whether or not you've defeated the beastie you've stumbled across. If
you get the short end of the stick, you run away and get lost in the Maze
at the center of the castle. You're stuck there until you can roll a 5
or 6 on your turn.
If you
win the battle, you get a little treasure for your trouble. You could
get a set of boots of striding and springing that will let you
roll the die twice (giving you a double move for one turn), or you could
be so lucky as to pick up an amulet of seeing that lets you take
a peek at one of the cards in the Scroll Case (giving you inside knowledge
of one of the three parts of the mystery that you need to know to win).



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