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From the Introduction to
Monster Compendium: Monsters of Faerûn
By James Wyatt and Robert Heinsoo

They come from the depths of the earth, the endless expanse of the lightless Underdark.

They come from the stinking pits of the Abyss, from the infinite maze of the Spider Queen’s web, from the Bastion of Hate where the Godson of Bane resides.

They are born of ancient curses and bred in magical laboratories, birthed in obscene rites and formed in magical catastrophes.

They are the minions of divine will and the wrecked remnants of divine fury, rampaging forces of destruction and subtle agents of corruption.

From the dark elven city of Menzoberranzan to the haven for rogues, criminals, and monsters that is subterranean Skullport; from the trade enclaves of the scheming Red Wizards, makers of magical items, to the unholy temples of Cyric, Xvim, and Shar; from the pits below Darkhold, western stronghold of the Zhentarim, to the skies above the Star Mounts . . .

They roam lofty mountains, from the Spine of the World to the Thunder Peaks, and deep forests from Neverwinter Wood to the ancient elven home of Cormanthor. They hunt the Great Desert Anauroch and the Sea of Fallen Stars. They threaten the fragile peace of the wild Silver Marches, add to the urban chaos of Westgate and Waterdeep, and stalk the shadows of the Dalelands -- even under the watchful eye of Elminster, Chosen of Mystra.

Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of magic: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting.

Monster Compendium: Monsters of Faerûn contains descriptions for more than 80 creatures for use in Dungeons & Dragons adventures. You can use them in any D&D game, but if you’re playing in the Forgotten Realms, you will find extra details that make these monsters a special part of that setting. Many have particular ties to certain gods, villains, or locations of Faerûn, the heart of the Realms. Others simply reflect the nature of the Realms -- a place where anything can happen, particularly where magic is involved.


This introduction explains how to read a creature’s write-up, including summaries of the most common attacks and abilities.

Entries for creatures are presented alphabetically by name. Some creatures, such as abishai, are ordered from weakest to strongest in the entry.

An appendix following the main body of the book explains and describes a group of creatures that are created by adding a "template" to an existing creature type. An example of this is a curst, which adds the "curst" template to a range of eligible creatures.

At the end of the book, a list of monsters organized by Challenge Rating makes it easy for the Dungeon Master to tailor encounters to the party level of the player characters. . . .


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