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Summoning Bond
Author: Bill W. Baldwin (TrollBill)

Level: Brd 3, Clr 3, Drd 3, Rgr 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./level)
Effect: Magical bond
Target: One summonable creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes (see text)

Summoning bond creates a magical bond between you and a creature that allows you to summon that particular creature when using summon monster or summon nature's ally spells. If the spell succeeds, the target creature becomes bonded to you. Whenever you use summon monster or summon nature's ally to summon a type of creature that is bonded to you, the bonded creature will be the first creature of that type summoned. You can bond more than one of a particular type of creature, but a creature can only be bonded to one caster. If you have bonded more than one of a particular type of creature, the bonded creatures will appear in the order they were bonded.

For example, if a sorcerer casts summoning bond on three celestial badgers, then casts a summon monster II which ends up summoning two celestial badgers, the badgers that appear will be the first two she bonded. If you cast summoning bond on a creature already bonded, the spell fails. This bond functions across dimensional planes.

If the target creature of a summoning bond is an unwilling recipient, it may negate the spell's effects with a successful Will save or spell resistance. It may also attempt to break the spell each time it is summoned. In this case, the bonded creature does not get its spell resistance, only its regular Will save. If it succeeds, the bond is permanently broken, the creature is not summoned, and the summoning spell results in one fewer of that type of creature being summoned.

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