Contest: The Results Are In!
Jeff Binder (Moorcrys)
4, Sor/Wiz 5
Time: 1 action
Medium (100 ft. + 10 ft./level)
One living creature
insidious babbling causes a creature capable of speech to babble incessantly
for up to 1 round/level. Babbling creatures cannot stop talking for the
duration of the spell; drawing breath in order to continue babbling is
the only interruption of this steady stream of speaking. Controlled verbal
communication, including spellcasting using verbal components, is impossible.
information the creature babbles is of little importance or interest.
The babbling creature talks of random things ranging from events of her
childhood to her current environment to jokes or stories that have interested
her in the past. However, once every 1d4 rounds the creature must make
another Will save or blurt out a piece of knowledge she wishes to keep
secret. This knowledge can be any sort of secret, including the command
words used to activate a magical item currently in her possession, the
location of a secret cache of loot, the names of comrades in a conspiracy,
or the creature's true identity. The Ahzsthrum's insidious babbling
generally forces out the most pressing secret the creature is trying to
conceal. The DM may require listeners to make a Listen check (base DC
10 modified by situation) to fish out the information from the steady
stream of talking.
or sleeping creatures affected by this spell will babble continuously
for the spell's duration without waking (unless other events or means
awaken them). A silence or remove curse spell releases a
creature from Ahzsthrum's insidious babbling.
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