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Ellowyn
Blacktree: Female gray elf vampire Wiz10; CR 12; Medium-size
undead; HD 10d12; hp 65; Init +9; Spd 30 ft.; AC 21, touch 15, flat-footed
16; Atk +8 melee (1d6+4, slam); or +9 melee (1d8+5/19-20, +1
longsword or 1d4+4/19-20, dagger of venom); or +11 ranged
(1d8+1/x3, oathbow); SA Blood drain, children of the night,
create spawn, domination, energy drain; SQ Alternate form, cold
resistance 20, DR 15/+1, electricity resistance 20, elf traits,
fast healing 5, gaseous form, spider climb, turn resistance +4,
undead traits; AL CE; SV Fort +3, Ref +10, Will +11; Str 16, Dex
20, Con -, Int 16, Wis 14, Cha 20.
Skills
and Feats: Bluff +13, Concentration +18, Hide +13, Knowledge
(arcana) +13, Listen +14, Move Silently +13, Profession (any) +9,
Search +13, Sense Motive +10, Spellcraft +16, Spot +14; Alertness,
Brew Potion, Combat Casting, Combat Reflexes, Dodge, Empower Spell
, Improved Initiative, Iron Will, Lightning Reflexes, Scribe Scroll,
Silent Spell, Still Spell.
Blood
Drain (Ex): Ellowyn can suck blood from a living victim with
her fangs by making a successful grapple check (grapple bonus +8).
If she pins the foe, she drains blood, inflicting 1d4 points of
Constitution drain per round that the pin is maintained.
Children
of the Night (Su): Once per day, Ellowyn can call forth a pack
of 4d8 dire rats, a swarm of 10d10 bats, or a pack of 3d6 wolves
as a standard action. These creatures arrive in 2d6 rounds and serve
her for up to 1 hour.
Create
Spawn (Su): A humanoid or monstrous humanoid slain by Ellowyn's
energy drain attack rises as a vampire spawn 1d4 days after burial.
If she instead drains that victim's Constitution to 0 or below,
the victim returns as a spawn if it had 4 or fewer HD and as a vampire
if it had 5 or more HD. In either case, the new vampire or spawn
is under Ellowyns' command and remains enslaved until her death.
Domination
(Su): Ellowyn can crush the will of an opponent within 30 feet
just by gazing into his or her eyes. This is similar to a gaze attack,
except that she must take a standard action, and those merely looking
at her are not affected. Anyone she targets must succeed at a Will
save (DC 20) or fall instantly under her influence as though by
a dominate person spell (caster level 12th).
Energy
Drain (Su): A living creature hit by Ellowyn's slam attack gains
2 negative levels.
Alternate
Form (Su): Ellowyn can assume the shape of a bat, dire bat,
wolf, or dire wolf as a standard action. This ability is similar
to a polymorph self spell (caster level 12th), except that
she can assume only one of the listed forms. She can remain in that
form until she assumes another or until the next sunrise.
Elf
Traits: Ellowyn is immune to magic sleep spells and effects,
and she has a +2 racial bonus on saves against enchantment spells
or effects. She has low-light vision (can see twice as far as a
human in low-light conditions) and is entitled to a Search check
when within 5 feet of a secret or concealed door as though actively
looking for it. Ellowyn also has Martial Weapon Proficiency (composite
longbow, composite shortbow, longbow, longsword, and rapier) as
bonus feats and a +2 racial bonus on Listen, Spot, and Search checks
(already figured into the statistics given above).
Fast
Healing (Ex): Ellowyn regains hit points at a rate of 5 per
round so long as she has at least 1 hit point. If reduced to 0 hit
points or below, she automatically assumes gaseous form and attempts
to escape. She must reach her coffin home within 2 hours or be utterly
destroyed. Once at rest in her coffin, she regains 1 hit point after
1 hour, then resumes healing at the rate of 5 hit points per round.
Fast healing does not restore hit points lost from starvation, thirst,
or suffocation, and it does not allow a creature to regrow or reattach
lost body parts.
Gaseous
Form (Su): As a standard action, Ellowyn can assume gaseous
form at will, as the spell (caster level 5th), except that she can
remain gaseous indefinitely and has a fly speed of 20 feet with
perfect maneuverability.
Spider
Climb (Ex): Ellowyn can climb sheer surfaces as though with
a spider climb spell.
Turn
Resistance (Ex): When resolving a turn, rebuke, command, or
bolster attempt, Ellowyn is treated as a 14-HD undead.
Undead
Traits: Ellowyn is immune to poison, sleep, paralysis, stunning,
disease, death effects, necromantic effects, mind-influencing effects,
and any effect requiring a Fortitude save unless it also works on
objects. She is not subject to critical hits, subdual damage, ability
damage, ability drain, or energy drain. Negative energy heals her,
and she is not at risk of death from massive damage but is destroyed
at 0 hit points or less. She has darkvision 60 feet. She cannot
be raised, and resurrection works only if she is willing.
Wizard
Spells Prepared* (4/5/5/4/3/2; base DC = 13 + spell level):
0 -- detect magic (2);
Spellbook:
0 -- arcane mark, dancing lights, daze, detect magic, detect
poison, disrupt undead, flare, ghost sound, light, mage hand, mending,
open/close, prestidigitation, ray of frost, read magic, resistance;
1st -- alarm, burning hands, cause fear, color spray, expeditious
retreat; 2nd -- alter self, blur, cat's grace, knock; 3rd
-- clairaudience/clairvoyance, hold person; 4th -- confusion,
summon monster IV; 5th -- teleport.
Possessions:
Oathbow, +1 longsword, dagger of venom.
*Ellowyn
expended several of her spells before she fell under the effect
of the rope. Many elves died at her hands before they could knot
the rope.
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