When they come within
60 feet of the gap, PCs hear a loud buzzing. A successful Listen check
(DC 15) allows them to pinpoint the source of the buzzing: it emanates
from beneath the bridge, just under the lip of the gap ahead.
If the PCs talked
with the kobolds, they might have learned of the bee hive underneath
the bridge ahead (though the kobolds would have given that information
reluctantly). The bees collect pollen from plants on the various nearby
islands and turn it into honey, which kobolds harvest under the direction
of their beekeeper, Tirestra.
Giant Bees (12):
13 hp; see the Monster Manual page 206.
The bees do not
notice or attack the PCs until they come to the edge of the gap. But
once they do, the bees become enraged. The bees come over the front
and sides of the bridge and attack anyone nearby.
the PCs anxiously from behind throughout their battle with the bees,
creeping closer to the fight every round. If things seem to go badly
for the bees, he rushes toward the PCs in his beekeeper gear and begins
stabbing the most hurt one with his half-spear. Note that this might
put him within range to be attacked by a bee.
Male kobold Exp5; CR 4; Small humanoid (reptilian); HD 5d6; hp 17; Init
+1; Spd 30 ft.; AC 15 (touch 13, flat-footed 14); Atk +3 melee (1d6-1/x3,
halfspear); SQ Darkvision 60, light sensitivity -1; AL LE; SV Fort +1,
Ref +2, Will +5; Str 8, Dex 13, Con 10, Int 10, Wis 12, Cha 10.
Skills and Feats:
Animal Empathy +8, Craft (trapmaking) +2, Handle Animal +8, Hide +5,
Listen +9, Move Silently +4, Profession (beekeeper) +11, Ride (pony)
+3, Search +10, Spot +9, Swim +0; Alertness, Skill Focus (Profession
Tirestra can see in the dark as though in normal daylight.
(Ex): Tirestra is sensitive to light and gets a -1 circumstance
penalty on attack rolls in bright sunlight or within the radius of a
Beekeeper's gear (which incorporates leather armor), halfspear.
Once the bees and
Tirestra are defeated, crossing the gap in the bridge is mostly a matter
of ingenuity and organization. Crossing might require appropriate Strength
checks, Use Rope checks, and spells. If the PCs talked their way through
the encounter somehow, Tirestra doesn't provide anything more useful
in the way of information. However, as with the other kobolds, he knows
that there are dwarves guarding the treasure trove.