Kalivilya, a vampiric medusa, lives here with her consort, a halfblood
yuan-ti named Sevastrin. Sevastrin's halfblood features include a snake
head (grants poisonous bite attack) and scales instead of skin (+4 to
Yuan-ti Rog 3: hp 51; see below.
Medusa: hp 39; see below.
If they have heard the sounds of fighting, the two denizens of this
room ready for battle. Sevastrin hides in the southwest corner, attacking
the second PC into the room (or the first if only one enters), while
Kalivilya pulls an animal from her rust-colored bag of tricks
and then stands in the northeast corner of the room, employing her gaze
attacks against entering PCs.
protects him from Kalivilya's petrification gaze, though it grants all
targets 100% concealment (50% miss chance) against his attacks. However,
his Blind-fight feat allows him to reroll his miss chance percentile
roll one time to see if he actually hits (melee only), and those attacking
him in melee don't get the normal +2 bonus to attacks granted to invisible
creatures. Since he has uncanny dodge, he also retains his Dexterity
bonus to AC even when attacked while blindfolded. If Kalivilya is slain,
he immediately removes his blindfold (a move-equivalent action) to negate
If either Sevastrin
or Kalivilya is defeated, the other seeks to flee (either via the trapdoor
or the escape tunnel at area 12).
Male halfblood yuan-ti Rog3; CR 8; Medium-size monstrous humanoid; HD
7d8+7, 3d6+3; hp 51; Init +6; Spd 30 ft.; AC 22 (touch 12, flat-footed
22); Atk +13/+8 melee (1d6+3/1820, +1 scimitar) and +6
melee (1d6+1 plus poison, bite); or +13/+8 ranged (1d8+2/[TS]3, masterwork
mighty (Str bonus +2) composite longbow with masterwork arrows); SA
Poison, psionics, sneak attack (+1d6); SQ Blindfolded, darkvision 60
ft., evasion, spell resistance 16, uncanny dodge (Dex bonus to AC);
AL CE; SV Fort +4, Ref +10, Will +10; Str 15, Dex 14, Con 13, Int 18,
Wis 18, Cha 16.
Skills and Feats:
Balance +2, Bluff +8, Concentration +11, Craft (bowmaking) +10, Craft
(trapmaking) +10, Diplomacy +5, Hide +11, Intimidate +5, Jump +2, Listen
+15, Move Silently +8, Search +8, Spot +15, Tumble +5, Wilderness Lore
+8; Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative, Track,
Weapon Focus (scimitar).
Whenever in the company of Kalivilya, Sevastrin wears a blindfold to
protect himself from her petrification gaze. This grants all his targets
100% concealment, though his Blind-fight feat counteracts some of that.
Bite attack, DC 14, Damage 1d6 Con/1d6 Con.
At will -- detect poison, alternate form, chameleon power, produce
acid, aversion (as Sor6)
+1 chain shirt, +1 scimitar, masterwork mighty composite longbow
(Str bonus +2), masterwork arrows (20), potion of bull's strength,
potion of cure serious wounds, gold ring (120 gp).
Female vampiric medusa; CR 9; Medium-size Undead; HD 6d12; hp 39; Init
+8, Speed 30 ft.; AC 23 (touch 14, flat-footed 19); Attacks +11/+6 ranged
(1d8+3/[TS]3, mighty [Str 16] masterwork longbow) or +9 melee (1d6+3
plus energy drain, slam) and +5 melee (1d4+1 plus poison, snakes); SA
blood drain, domination, energy drain, petrifying gaze, poison; SQ Alternate
form, children of the night, create spawn, damage reduction 15/+1, fast
healing 5, gaseous form, resistances, spider climb, turn resistance
+4, undead traits; AL CE; SV Fort +2, Ref +11, Will +7; Str 16, Dex
19, Con -- , Int 14, Wis 15, Cha 19.
Skills and Feats:
Bluff +21, Diplomacy +6, Disguise +13, Hide +12, Intimidate +8,
Listen +12, Move Silently +19, Search +10, Sense Motive +10, Spot +21;
Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes,
Martial Weapon Proficiency (composite longbow), Point Blank Shot, Precise
Shot, Weapon Finesse (snakes).
(Ex): Can permanently drain 1d4 Con per round while pin is maintained.
Gaze attack, 30 feet, Will save (DC 17); as dominate person.
(Su): Living creatures struck by Kalivilya's slam attack suffer
2 negative levels.
(Su): Turn to stone permanently, 30 feet, Fortitude save (DC 13).
Snakes, Fortitude save (DC 13); Damage 1d6 Str/2d6 Str.
(Su): Can assume the shape of a bat, dire bat, wolf, or dire wolf
as a standard action.
the Night (Su): Can call forth 4d8 dire rats, 10d10 bats, or 3d6
wolves as standard action (1/day), arriving in 2d6 rounds and serving
for 1 hour.
(Su): A humanoid or monstrous humanoid slain by Kalivilya's energy
drain or blood drain attack rises as a vampire spawn or vampire.
(Su): As a standard action, Kalivilya can assume gaseous form at
will, as a Sor5.
(Ex): Cold and electricity resistance 20.
(Ex): Can climb sheer surfaces as though with a spider climb spell.
Immune to poision, sleep, paralysis, stunning, disease, death, effects,
necromantic effects, mind-influencing effects, and any effect requiring
a Fortitude save unless it also works on objects; not subject to critical
hits, subdual damage, ability damage, ability drain, or energy drain;
cannot heal damage if there is no Intelligence score, (though fast healing
and regeneration work normally); negative energy heals; not at risk
of death from massive damage, but destroyed at 0 hit points or less;
darkvision 60 ft.; cannot be raised; resurrection works only if creature
Masterwork mighty (Str bonus +3) longbow, bag of tricks (rust), potion
of haste, potion of cure moderate wounds.