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Cliffhangers
Adventures

Black
Water
Episode Two: A Building Feud
By Duane Maxwell

Black
Water is a short Forgotten Realms adventure for four 12th-level
characters. The party may consist of any mix of classes. The adventure
is a reasonable challenge for 10th- to 12th-level characters and may be
set in any campaign world. In the Forgotten Realms setting, the
adventure takes place on the western edge of the Marsh of Chelimber, but
any marshy area with a small farming village nearby serves well as an
appropriate setting. In the first episode, the heroes approached the wary
citizens of Eckersley Manor, noting the ready weapons and hostile looks
of the townsfolk.

The Muddy Trail
When the characters
come down the muddy trail that connects with the road, they find not
a sleepy little hamlet, but a community astir with preparations for
a fight. Some people are trying to erect a palisade wall, while others
are piling up spears and other assorted weapons suitable to a small
farming community. A red-faced man in the blacksmith's shop, sweat pouring
off of him, is pumping furiously at a sharpening wheel while another
man is sharpening a dagger. A small pile of knives and daggers lies
at the second man's feet, and another pile, newly sharpened, sit on
a workbench nearby.
When the characters
arrive, several people give them hard stares, nervously fingering weapons
as they do. A tall, slender man in his early thirties with a scar running
down his left cheek onto his neck approaches the party, pleasantly asking
them if there's something he can do for them. He introduces himself
as Dengram Olmaris (neutral male human Rog 3, Bluff +8), the owner of
the Sweetwater Inn and more or less mayor of the village.
Dengram is initially
indifferent to the PCs. Characters who make a Diplomacy check (DC 15)
can adjust this attitude to friendly. (See page 149 of the Dungeon
Master's Guide for more information on NPC attitudes.)
Once the characters
explain that they're looking for a place to spend the night, Dengram
tells them that he's booked up. If the characters' diplomatic efforts
are successful, he will make some room for them. Of course, a dry place
to sleep is hard to find right now, so it may cost a bit extra. If the
characters are obviously armed as wandering adventurers or sellswords,
he eyes them speculatively and offers them an alternative: If they help
the villagers of Eckersley Manor mete out justice to the murderers from
Hunter's Landing who killed Goodman Flint and his wife and son, he'll
house them, feed them, and liquor them up free of charge, and he'll
see what he can do about getting them a discount on any goods and services
they might need before setting off on their way again.
The characters may
very well ask exactly what happened. If they do, they'll be met with
a chorus of indignant stories about the evil of the scum that inhabit
Hunter's Landing, people who would kill an entire family and then mutilate
the corpses. Olmaris gets them to quiet down so he can explain what
happened. He tells them of the feud that has lasted for nearly a generation
between the two villages, citing examples of the wrongs done them at
the hands of Hunter's Landing. Recently, however, they have gone too
far. In the last few weeks, they have stepped up raids on Eckersley
Manor, carrying off livestock, sabotaging wagons, and so on. But last
night, they went so far as to break into Goodman Flint's home, kill
him, his wife, and his son, and then mutilate the corpses, strewing
body parts around their small farmstead like so much refuse. So it's
time the people of Eckersley Manor ended the dispute once and for all.
What's
Going On
As veteran adventurers,
the heroes might sense that they're not getting all the truth from Olmaris.
In his defense, it's not that he's deliberately lying; rather, he and
the villagers just witnessed a terrible atrocity, and they're not thinking
straight at the moment. Most of them are convinced that Hunter's Landing
is behind the recent raids and the murder of the farm family. They have
found tracks leading back to Hunters Landing.
Of course, there
are also half-truths here. Rumors have floated into the village that
Hunter's Landing has suffered similar raids. Although the Eckersley
Manor folk have already engaged in some reprisals of their own, the
rumors persist of livestock just butchered out of hand and left to rot.
But the villagers swear they did not kill any of the livestock. What
they could not capture they drove off. To a farmer, it is a waste of
good meat simply to slay livestock out of hand. A week ago, some of
their own animals were slaughtered as well. Some of the villagers claim
that Hunter's Landing folk are destroying their own livestock and making
it look like Eckersley Manor villagers are doing it. These folk claim
that the loss of the herds of sheep and cows may prompt the merchant
costers to step in and take action against Eckersley Manor. Wiser heads
suspect that a gang of bandits has set up in the area or that some of
the lizardfolk are raiding out of the Chelimber. But no one has ever
found tracks leading into or out of the Marsh, so the Hunter's Landing
theory currently holds sway. Dengram Olmaris does not believe for a
moment that Hunter's Landing is responsible for all the livestock slayings,
but he sees an opportunity to channel the villagers' rage against Hunter's
Landing and seize the fisheries near that village, enriching both Eckersley
Manor and himself at the same time. So he has chosen to remain silent
about his doubts, not mentioning his fears that something more dangerous
is at work here. When the adventurers arrive in Eckersley Manor, it
is as if they are the answer to his prayers. Characters who are suspicious
of Dengram's description can make a Sense Motive check (opposed by Olmaris's
Bluff check) to realize that the innkeeper knows more than he's letting
on.
The heroes can try
to dig up some info from the villagers. This is actually more difficult
than it might seem, for the villagers are currently whipped up into
a bit of a frenzy. Initially, they won't accept the notion that someone
other than the people of Hunter's Landing might be responsible for what
is going on. If a hero makes a successful Gather Information check (DC
20), he can find out that they have been raided like this in the past,
but never on this scale. Usually just a few animals, usually sheep,
went missing. One villager, Rand the blacksmith, says that the recent
spate of attacks began after a trio of hunters ransacked a sod house
about three miles into the swamp. Only one of the hunters made it back
to the village, burbling something about a troll who carried two axes
and cut the other two down in the blink of an eye. The man was too badly
injured for the herb healers to do much for him, so there wasn't anything
else from the man. So far, the blacksmith says, no one else seems to
want to believe that the two events might be related, so fired up are
they to blame the folk of Hunter's Landing. So instead of checking things
out, they get ready to kill their neighbors.
The heroes might
wish to investigate this other possibility (assuming they're at all
interested in the events here). However, the people of Eckersley Manor
are planning to attack their enemies in Hunter's Landing tonight. Convincing
the other villagers that they should hold off attacking the other village
until someone checks out this other possibility is difficult. Heroes
must succeed at a Diplomacy check (DC 22 ) to do so. If the heroes do
this successfully, Olmaris will agree to wait until tomorrow night to
attack Hunter's Landing. With a bit of grumbling, the other villagers
follow his lead.
The
Cliffhanger
Another villager,
a woman named Selka who knows the near part of the Marsh from a decade
or so of experience as a hunter, says she knows of the place the other
hunters claimed to discover. Almost due southeast of the village is
a small island in the Marsh. The far side of the island has a small
landing on it, beyond which is a sod house. She says a very large creature
lives there (or at least used to), but she doesn't think it's a troll.
She didn't see any axes, either; it was sharpening a spear point.
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