When Stannis discovered
it, the inner chamber was relatively intact. Nithis, the lich hiding
beneath the tower, destroyed or drove off all adventuring groups to
that date. However, when confronted with more powerful opponents, like
Stannis, the lich resorted to trickery, planting a tome of its own creation
in the ruins of the tower. The tome, now destroyed, held instructions
to a powerful divination ritual. In actuality, the ritual was designed
to draw the attention of Lolth, the evil deity of the drow.
a careful researcher, was taken in by the ruse. As a result of his exposure
to the deitys dark power, he was slain, only to rise again in
the twisted form of a bodak. The bodaks tormented mind bears little
resemblance to that of the mage it once was. It its madness, the bodak
has destroyed most of the contents of the room, including Stanniss
spellbook and the tome containing the lichs trap.
The room itself
is filled with fragments of fallen masonry, tatters of Stanniss
possessions, and little else. The bodak, although intelligent, is plagued
by madness and has not yet ventured out of the room. The creature has
no coherent attack strategy, other than to stay away from attackers
and focus its deadly gaze upon them.
58, see the Monster
ring of jumping, bracers of armor +2.
bodaks usually have no possessions, Stannis was transformed so recently
that the monster still retains a few items of the mages equipment.
Adjust the statistics in the Monster Manual accordingly.
Pearl of Power (2nd level). Although bodaks typically possess
no treasure, this tiny pearl has rolled into the corner of the room,
unnoticed by the insane, undead Stannis. Other than this pearl and the
possessions noted above, the bodak has destroyed all Stanniss
equipment, including his spellbook and the tome that led to his transformation.
did not discover them, a few chambers beneath the tower remain intact
(areas 8-11 on the map). The trap door leading underground is
hidden in the center of the floor (Search check, DC 20). The lich in
area 10 observes the party through a clairvoyance spell.
Once the party has dealt with the bodak, the lich launches a surprise
attack by first casting darkness on the trapdoor, opening the
door, casting fireball into the room, then closing the door.
If the party tries to interfere (an unlikely event over two rounds of
combat), the room is suddenly covered in darkness then filled with flames.
The lich then retreats to area 10 and begins preparing for the
groups attack (see Episode 4).