The Candlemaker's Fire
By Jesse Decker
Complete Cliffhanger
Episode 4: Candlemaker
Episode 3: Wax
Wax Golem
Episode 2: Flame
Candles Magic Item
Episode 1: Wick
Cliffhangers Archive
The Approaching Swarm
Kingdom of the Blind
Into the Forsaken Temple's Crypt
The Trouble in Town
The Light of Despair
Training Grounds
Lorin's Chasm
Bridge Work
Nest of Corruption
A Giant Ransom
Black Water
The Horror of Lannock Hill
Over the Edge
The Proper Count
The Tower of Lore
The Candlemaker's Fire
The Hallowed Hills
The Village of Camiram
Unearthing the Past
Special: Cliffhangers Live!

Cliffhangers Adventures

The Candlemaker’s Fire
The Wax Golem
by Jesse Decker

This new golem is designed to work with the The Candlemaker’s Fire D&D Cliffhangers serialized module. However, Dungeon Masters can easily adapt it for their own scenarios as well.

Wax Golem

Medium-Sized Construct

Hit Dice:

3d10 (17 hp)




30 ft. (can’t run)


15 (+5 natural)


2 slams +4 melee


Slam 1d8+2


5 ft. by 5 ft./5 ft.

Special Abilities:

Special Qualities:

Construct, immunities, vulnerability to fire


Fort: +1, Ref +1, Will +1


Str 15, Dex 10, Con -, Int -, Wis 11, Cha 1

Climate. Terrain:

Any land and underground


Solitary or gang (2-4)

Challenge Rating:





Always neutral


Large (4-7 HD), Huge (8-13 HD)

Wax golems are magically created automatons similar to the more powerful golems found in the Monster Manual. Their construction is similar to that of their greater cousins, but not as taxing or as expensive. Like other golems, wax golems are inactive unless ordered by their creators or unless attacked. Wax golems are incapable of strategy or tactics. Unless directed by their creators, they simply attack the closest hostile creature.


Although wax golems are deadly to the unprepared, they are nowhere near as powerful as other golems. They are emotionless and implacable, and they follow their creator’s orders to the letter. Less powerful magic is used in their creation than with other types of golems, so they do not gain the benefit of magic immunity that other golems do. Similarly, wax golems do not posses most of the supernatural or extraordinary abilities that other golems have.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.

Immunities (Ex): Because their pliable bodies can absorb blows easily, wax golems take only half damage from bludgeoning weapons.

Resistances (Ex): Wax golems have electricity resistance 10.

Vulnerability: The wax golem takes double damage from fire unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure.


It takes a tremendous amount of wax to create a wax golem. In order for the golem to be successfully completed, the wax must come from the same source. This means patient harvesting of beeswax over several seasons, or a large supply of a mineral-based wax such as paraffin.

The golem costs 8,000 gp to create, which includes 250 gp for the construction of the body. Assembling the body requires a successful Craft (sculpting) check (DC 12).

The creator must be 5th level and able to cast arcane spells. Completing the ritual drains 160 XP from the creator and requires resist elements, suggestion, and unseen servant.

About the Author

Before becoming managing editor of TopDeck magazine , Jesse Decker worked as assistant editor for Dragon . His previous Cliffhangers adventure, Unearthing the Past , appeared in August.


© 1995-2004 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.
Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.

Printer Friendly