Cliffhangers
Adventures
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The
Candlemakers Fire
Candles
of Cheerful Burning
by Jesse Decker
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This magic item is designed to work with the The Candlemakers Fire D&D Cliffhangers serialized module. However, Dungeon Masters can easily adapt it for their own scenarios as well.
Candles
of Cheerful Burning
When lit, a candle of cheerful burning can ensnare viewers minds. Those viewing a candle of cheerful burning must make a DC 13 Will save to avoid the candles effects. Those who fail their saves find their attention captivated by the candles light; creatures so affected suffer effects identical to a hypnotic pattern spell.
Those who encounter an already lit candle can still be affected by the candles magic. A creature makes only one saving throw each time it is exposed to a candles effect. Subsequent rounds do not require additional saving throws. If a candle is extinguished and then relit immediately, it does not cause additional saving throws to be made. Creatures must make new saving throws to avoid a candles effect if the DM rules that enough time has passed between a previous sighting of the same candle (say, for the rest of the encounter). Each candle burns for a total of one hour.
A candle can affect a maximum of 2d4+3 Hit Dice of creatures at once. Creatures are affected in the order in which they see the candle. If several creatures see the candle at the same time, creatures of fewer Hit Dice are affected first. Extinguishing a candle immediately cancels its effect.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, hypnotic pattern; Market Price: 12,000 gp; Weight: 1/2 lb.
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About the Author
Before becoming managing editor of TopDeck magazine , Jesse Decker worked as assistant editor for Dragon . His previous Cliffhangers adventure, Unearthing the Past , appeared in August.