The Candlemaker's Fire
By Jesse Decker
Complete Cliffhanger
Episode 4: Candlemaker
Episode 3: Wax
Wax Golem
Episode 2: Flame
Candles Magic Item
Episode 1: Wick
Cliffhangers Archive
The Approaching Swarm
Kingdom of the Blind
Into the Forsaken Temple's Crypt
The Trouble in Town
Sharkbait!
The Light of Despair
Training Grounds
Lorin's Chasm
Bridge Work
Nest of Corruption
Hindsight
A Giant Ransom
Black Water
The Horror of Lannock Hill
Over the Edge
Equinox
The Proper Count
The Tower of Lore
The Candlemaker's Fire
The Hallowed Hills
The Village of Camiram
Unearthing the Past
Special: Cliffhangers Live!


Cliffhangers Adventures

The Candlemaker’s Fire
Candles of Cheerful Burning
by Jesse Decker

This magic item is designed to work with the The Candlemaker’s Fire D&D Cliffhangers serialized module. However, Dungeon Masters can easily adapt it for their own scenarios as well.

Candles of Cheerful Burning

When lit, a candle of cheerful burning can ensnare viewers’ minds. Those viewing a candle of cheerful burning must make a DC 13 Will save to avoid the candle’s effects. Those who fail their saves find their attention captivated by the candle’s light; creatures so affected suffer effects identical to a hypnotic pattern spell.

Those who encounter an already lit candle can still be affected by the candle’s magic. A creature makes only one saving throw each time it is exposed to a candle’s effect. Subsequent rounds do not require additional saving throws. If a candle is extinguished and then relit immediately, it does not cause additional saving throws to be made. Creatures must make new saving throws to avoid a candle’s effect if the DM rules that enough time has passed between a previous sighting of the same candle (say, for the rest of the encounter). Each candle burns for a total of one hour.

A candle can affect a maximum of 2d4+3 Hit Dice of creatures at once. Creatures are affected in the order in which they see the candle. If several creatures see the candle at the same time, creatures of fewer Hit Dice are affected first. Extinguishing a candle immediately cancels its effect.

Caster Level: 5th; Prerequisites: Craft Wondrous Item, hypnotic pattern; Market Price: 12,000 gp; Weight: 1/2 lb.

About the Author

Before becoming managing editor of TopDeck magazine , Jesse Decker worked as assistant editor for Dragon . His previous Cliffhangers adventure, Unearthing the Past , appeared in August.

 





© 1995-2004 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.
Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.


PRIVACY STATEMENT
Printer Friendly
Hasbro.com