When lit, a candle
of cheerful burning can ensnare viewers minds. Those viewing
a candle of cheerful burning must make a DC 13 Will save to avoid
the candles effects. Those who fail their saves find their attention
captivated by the candles light; creatures so affected suffer
effects identical to a hypnotic pattern spell.
Those who encounter
an already lit candle can still be affected by the candles magic.
A creature makes only one saving throw each time it is exposed to a
candles effect. Subsequent rounds do not require additional saving
throws. If a candle is extinguished and then relit immediately, it does
not cause additional saving throws to be made. Creatures must make new
saving throws to avoid a candles effect if the DM rules that enough
time has passed between a previous sighting of the same candle (say,
for the rest of the encounter). Each candle burns for a total of one
hour.
A candle can affect
a maximum of 2d4+3 Hit Dice of creatures at once. Creatures are affected
in the order in which they see the candle. If several creatures see
the candle at the same time, creatures of fewer Hit Dice are affected
first. Extinguishing a candle immediately cancels its effect.
Caster Level:
5th; Prerequisites: Craft Wondrous Item, hypnotic pattern;
Market Price: 12,000 gp; Weight: 1/2 lb.