The central part
of the village of Camiram is built on and around the site of an older
settlement in the area. The buildings follow a style reminscent of the
villas of ancient Rome. These structures tend to be low to the ground
(two stories at most), with sloping, peaked roofs, usually built in
a square shape with an open-air courtyard or garden in the center. The
inhabitants use the courtyards to take advantage of the pleasant weather,
plant flowers or vegetables, and decorate as they like.
Consult the Map
for the locations below.
Area 1: The
Gatehouse: The main entrance through the walls of the village is
a wide, roofed gatehouse typically manned by two of the Camiram's town
guards (human War1). The gates are closed at night, but the guards remain
on the watch for intruders or raiders.
Area 2: The
Marketplace: Beyond the gates lies an open-air marketplace where
farmers from the outlying areas of the village come to sell their produce,
meats, and other goods. A few local crafters also set up shop in the
market during the day to sell their services, and most of the goods
available in Camiram can be found here.
Area 3: The
Great Hall: This building houses the Honorable Mayor Elyl Shona
(female halfling Nob4), the other officials of the village government,
and their families. It also serves as a meeting place for the people
of the town, where they gather each month to air their grievances and
discuss matters of importance. Meetings over the past few months have
been dominated by discussion of what to do about the recent raids on
Area 4: The
Archer's Field: This field is a practice area for the village's
militia and guards, and usually features a collection of straw archery
targets against the far wall.
Area 5: The
Sheriff: This building houses the Sheriff of Camiram, Ekam Relles
(male half-elf War5), and also serves as the village's armory and (on
occasion) jail. The sheriff can usually be found going about his duties,
or tending the small herb garden in the buildings courtyard.
Area 6: Villa
Ruin: The village government judged this old villa too badly damaged
for repair. Officials plan to tear it down in the near future to make
way for new homes for the expansion of the village. Local children like
to tell tales that it's haunted and dare each other to go inside at
night, although there's no evidence of any danger here.
Area 7: The
Barracks: These barracks house the village's guardsmen and their
families. They're quite spacious, although the sheriff talks about recruiting
additional guards, which will reduce the amount of space available.
Area 8: The
Merchant's Quarter: This area is a collection of homes for the village's
craftspeople, merchants, and others well-off enough to live in the village
proper rather than on an outlying farm. Some of the buildings are still
Area 9: Romac's
Villa: This villa belongs to Romac Eleron, a local merchant, trader,
and moneylender. Romac (male human Exp1) is well known as a grumbling
old skinflint who likes his privacy.
Area 10: Skarm's
Villa: This is the villa of Evet Skarm, Camiram's resident wizard
(male human Wiz3) and his various assistants and apprentices.
Area 11: Drujek's
Villa: Mos Drujek (male human Nob1) owns this villa. He also owns
some of the outlying farmland, bought after he got out of the merchant
business. Now he administers his farms and lives off the tenants
Area 12: The
Temple Hostel: A small place for visitors to the Temple of Pelor
and poor travelers who can't afford the inn. It is presently inhabited
by Naj Robel, Sister Serka, and their companions while they visit the
Area 13: The
Temple of Pelor: Many of the folk of Camiram attend twice-weekly
services at this humble temple to the sun god Pelor. The priestess,
Jinna Yost (female human Clr1) attends to her parishioners' needs.
Area 14: The
Inn of the Rose: Camirams only inn is run by the boisterous
Ynda Rose (female human Com4), who always has the latest news about
goings on in and around the village. It's two stories tall, clean, and
rooms are reasonably priced at 5 sp a night.
Area 15: Tennor's
Tack and General Store: This two-story building is the store of
Mal Tennor (male dwarf Exp1). It offers all the goods one might expect
from a small general store, particularly tack and harness for horses
and other mounts. Tennor carries all the goods within Camiram's resources.
(See the Dungeon Master's
He and his wife live upstairs.
Area 16: The
Stables: The village's stables provide a place for travelers to
board their mounts. The proprietors also breed and raise the villages
horses, some of which are available for sale. During the day the horses
are put out to pasture; they're brought back to the stable at sundown
or at any sign of trouble.
Area 17: Flinder's
Forge: This is the forge of Tam Flinder (male dwarf Exp9). Flinder
is renowned throughout the area for his skill in smithcraft.
Area 18: The
Bakery: This small shop houses the ovens where the folk of Camiram
bake their bread or purchase the loaves baked by the owner, Lianna Furst
(female half-elf Com1).
Area 19: The
Market Stalls: The crafters and merchants of the village occupy
these stalls when the market is open. The farmers set up temporary stalls
and tents in the clearing in front of them.