Village of Camiram
One: Welcome to Camiram
trying something new with this installment of the Cliffhangers series,
to offer you a complete village to use as "home base" for your
adventuring party. The village of Camiram (kam-EE-ram) can serve as a
safe haven for a group of low-level D&D adventurers as they
set out into the world for the first time, seeking fame and fortune. It
also can serve as a location for adventurers to encounter in their travels,
but it's primarily intended as a base of operations and an example of
how to build similar villages. You can place it in the World of Greyhawk,
another D&D campaign setting, or a world of your own creation.
To fully develop the village, we will offer updates throughout September
Conventional; AL NG; 200 gp limit; Assets 5,000 gp; Population 502;
Mixed (397 human, 45 halfling, 26 dwarf, 15 elf, 10 gnome, 5 half-elf,
Figure: Mayor Elyl Shona, female halfling, Nob4.
Characters: Tam Flinder, male dwarf Exp9 (blacksmith); Ynda
Rose, female human Com4 (innkeeper); Ekam Relles, male half-elf,
War5 (sheriff); Evet Skarm, male human Wiz3; Sister Serka, female
human, Mon3; Naj Robel, male human Pal2; Sollek Silver-Axe, male
half-orc, Bar3, Vosta the Veiled, female human, Sor2; Jinna Yost,
female human Clr1 (Pelor/healer).
Town guards, War1 (6); Adp1 (3); Bar1 (2); Dru1 (1); Ftr2 (2);
Ftr1 (4); Exp1 (14); Mon1 (2); Nob1 (2); Pal1 (2); Rgr1 (1), Rog1
(1), Sor1 (1); War1 (18, militia); Wiz2 (1); Com1 (431).
Camiram is a frontier town on the edge of an expanding civilization,
threatened by hostile creatures from nearby unsettled lands. Most
recently, the inhabitants of the town have contended with attacks
from barbarians and nearby orc tribes, but they have been working
to forge a peace with the proud barbarians.
Geography of Camiram
The village is situated
in the midst of open, rolling farmland, surrounded by many outlying
farms. The majority of the people of Camiram earn their livelihood through
farming, raising crops to feed their families then selling the surplus
at the open market in the village. This makes the summer and fall seasons
the busiest in the village proper, as folk from the outskirts arrive
to sell their produce. During the spring, the farmers work busily planting
their fields, although many find time to visit the local inn or attend
religious services at the temple of Pelor.
The central village
is a collection of low stone, brick, and wooden buildings around an
open village square. Some of the structures, like the village's wall,
date back to the original settlement of the area, while some are more
modern, built within the last generation. They include stables, a smithy,
an inn, and the hall where the mayor handles village affairs.
History of Camiram
The site the village
of Camiram occupies dates back well over a century, when this area was
last inhabited by humans and other good folk. A tide of evil invaders
forced the former inhabitants of the area to flee generations ago. Just
over thirty years ago, the tide shifted when adventurers helped push
back the orcs and people once more moved into the area and settled in
Camiram. Some of the buildings in the village are quite old as a result,
and their stout stone construction has withstood the test of time. Newer
buildings arose on the old foundations, and some scattered ruins of
buildings that couldn't be restored still remain, scavenged for building
stone and other materials.
Since the area was
resettled, Camiram has had to fight off raids by bands of marauding
orcs, and the village maintains a stout band of guards along with a
volunteer militia to help out in times of crisis. Recently, the town
has become the focus of human expansion deeper into the unsettled surrounding
This has caused
some concern among the orcs, but also among the barbarian tribes living
in the region. Some of the barbarians call for the elimination of these
"invaders" into their territory. To deal with the matter,
the crown has dispatched able negotiators to hammer out an agreement
with the barbarians for mutual defense of Camiram and expansion into
the area. The barbarians are wary, but they would prefer an alliance
with the people of Camiram over the orcs, and they relish the opportunity
to bash some orc skulls.
both the people of Camiram and the barbarian tribes, the orcs are unwilling
to allow an alliance to take place. In addition, a more dire threat
to the safety of the village is brewing out in the wild frontier lands,
unnoticed for the moment
has been a freelance writer in the RPG industry for five years and a
gamer for far longer than he'd care to admit. He's written for a number
of games including Shadowrun, Marvel Super Heroes, and Dragonlance:
Fifth Age. His work appears regularly in Dragon
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You can email him at email@example.com.