Lunchtime Dungeon Crawl Campaign
Whats Happened in This Crazy Campaign?
in the five years that I have been running this goofy lunchtime game,
more strange things have happened than I can remember. Mostly, theyve
revolved around character deaths, although some of the most humorous events
did not. Here are some of the more interesting ones:
in the very early days of the game, the characters stumbled into a room
filled with brown mold. Not being too savvy with the dos and donts
of brown-mold elimination, someone came up with the bright idea of dropping
flaming oil onto it from above. I dont remember anymore how the
cleric was able to levitate overhead, but when the Molotov cocktail they
had prepared went off, they were hip deep in the stuff. Several characters
were buried underneath and lost for good. In fact, a giant loaf of brown
mold actually blocked an entire section of dungeon for a few weeks until
the players figured out a more effective way to overcome it. Ever since
then, I occasionally slip a large "embankment" of brown mold
into the dungeon, strategically placed to block off a particular section
of rooms, either to invoke a laugh or to genuinely challenge my players.
used to have a player in the group (Ed Stark, the creative director for
the D&D team) who had been with the game so long that every
time a new character would join, he would refer to him or her only by
a serial number: "Youre number 22. If you manage to go up a
level, then Ill learn your name." I think maybe five
or six characters actually managed to make it to name status with Ed.
once discovered a cursed item that caused a dwarf members beard
to grow at an alarming rate. Now, dwarves tend to be fairly fond and proud
of their beards, but when it increased by an inch per round, combat for
this fellow quickly became impossible. The entire party traipsed back
to the surface to find a remove curse spell, stopping every few
minutes to give the stumpy guy a trim.
recently, the group has had a difficult time keeping barbarians around.
It seems that the coarse northern fellows have a thing about trying to
jump chasms -- and not making it. I think weve replaced no fewer
than three of them in the last six months. Needless to say, chasms have
become a little more prolific in my game, while barbarians have not.
personal favorite memory from this campaign has to be Ginter and Goekel.
One of the games original participants, my good friend and former
TSR employee Steve Winter, once told me about a family reunion he attended.
While there, he met some of his cousins, two big extended families of
them, the Ginters and the Goekels (Im not sure I ever learned to
spell them correctly, but what the heck). For some reason, those names
had a memorable ring to them, and they stuck with me, even though Id
never met these people. Steve only laughed, but I surprised him a couple
of weeks later when Ginter and Goekel, the fighting dwarven brothers,
appeared as NPCs in the game. Their mighty war cries and sure-handed axe
swings saved more than one party members back that day.
and Goekel havent shown up in the game for a long time, but writing
this article has inspired me to have them make a new appearance. After
all, no one whos playing today was around the last time these two
fellows charged through the dank halls of my dungeon and sliced an orc
or three into little tiny bits. Since Im dusting them off, I thought
Id share their new, sleek, 3rd-edition forms with you. If you decide
to use them somewhere in your own game, be sure to give a silent nod to
Steve Winters cousins, wherever they are.
more about the Lunchtime Dungeon Crawl: