By Gwendolyn F.M. Kestrel
Glory Blade, Brd 9 (CR 9)
Glory Blade: Female elf Brd 9; CR 9; Medium-size humanoid; HD 9d6;
hp 31; Init +3; Spd 30 ft.; AC 14, touch 14, flat-footed 11; Atk +8/+3
melee (1d8+2/19-20, +1 longsword); or +11/+6 ranged (1d8+1/x3,
masterwork mighty composite longbow [+1 Str bonus] with masterwork arrows);
SQ bardic knowledge +9, bardic music (countersong, fascinate, inspire
competence, inspire courage, inspire greatness, suggestion) 9/day,
elf traits; AL NG; SV Fort +3, Ref +9, Will +5; Str 13, Dex 16, Con 10,
Int 10, Wis 8, Cha 19.
and Feats: Diplomacy +16, Knowledge (history) +12, Knowledge (nobility
and royalty) +12, Listen +1, Perform (singing, dancing, lute, panpipes,
lyre, drum, drama, mime, juggling) +16, Search +2, Spot +1; Dodge, Mobility,
Point Blank Shot, Spring Attack.
Knowledge: Morning Glory Blade can make a bardic knowledge check with
a bonus of +9 to see whether she knows some relevant information about
local notable people, legendary items, or noteworthy places.
Music: Blade can use her song or poetics to produce magical effects
on those around her.
(Su): Morning Glory Blade can counter magical effects that depend
on sound by making a Perform check for each round of countersong. Any
creature within 30 feet of her that is affected by a sonic or language-dependent
magical attack can use Morning Glory Blade's Perform check result in place
of his or her saving throw if desired. Countersong lasts for 10 rounds.
(Sp): Morning Glory Blade can cause a single creature within 90
feet that can see and hear her to become fascinated with her. Morning
Glory Blade's Perform check result is the DC for the opponent's Will save.
Any obvious threat breaks the effect. Fascination lasts 9 rounds.
Competence (Su): An ally within 30 feet who can see and hear Morning
Glory Blade gets a +2 competence bonus on skill checks with a particular
skill for as long as he or she can hear the music.
Courage (Su): Allies who can hear Morning Glory Blade receive a +2
morale bonus to saves against charm and fear effects and a +1 morale bonus
to attack and weapon damage rolls. The effect lasts for 5 rounds after
the ally can no longer hear her.
Greatness (Su): After hearing Morning Glory Blade sing for a full
round, a creature within 30 feet gains +2 Hit Dice (d10s that grant temporary
hit points), a +2 competence bonus on attacks, and a +1 competence bonus
on Fortitude saves. The effect lasts until 5 rounds after the creature
can no longer hear her.
(Sp): Morning Glory Blade can make a suggestion (as the spell)
to a creature she has already fascinated. A Will save (DC 17) negates
Traits: Morning Glory Blade is immune to magic sleep spells
and effects. She has a +2 racial bonus on saves against enchantment spells
or effects. She also has low-light vision (can see twice as far as a human
in low-light conditions) and is entitled to a Search check when within
5 feet of a secret or concealed door as though actively looking for it.
As an elf, she has Martial Weapon Proficiency (composite longbow, composite
shortbow, longbow, longsword, and rapier) as bonus feats. Morning Glory
Blade also has a +2 racial bonus on Listen, Spot, and Search checks (already
figured into the statistics given above).
Spells Known (3/4/4/3; save DC 14 + spell level): 0 -- detect magic,
flare, ghost sound, open/close, read magic, resistance; 1st -- charm
person, cure light wounds, identify, mage armor; 2nd -- blur, silence,
sound burst, tongues; 3rd -- confusion, dispel magic, keen edge.
Ring of protection +1, +1 longsword, masterwork mighty composite longbow
(+1 Str bonus), 25 masterwork arrows, cloak of Charisma +2, Heward's
handy haversack, potion of jump, potion of spider climb, potion of invisibility,
acid (flask) (2), alchemist's fire (2), antitoxin (vial) (2), holy water
(flask) (2), smokestick (2), sunrod (2), tanglefoot bag (2), thunderstone
(2), tindertwigs (2), lute, 100 gp pearls (2).
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