By Jesse Decker
at 1st Level
Urgek: Male half-orc Bbn1; CR 1; Medium-size humanoid; HD 1d12+1;
hp 13; Init +1; Spd 40; AC 17 (touch 11, flat-footed 16, raging 15); Atk
+5 melee (1d8+3/x3, battleaxe); or +2 ranged (1d6/x3, shortbow); SQ darkvision
60', fast movement, rage 1/day; AL CG; SV Fort +3, Ref +1, Will -1; Str
17, Dex 13, Con 12, Int 13, Wis 9, Cha 10.
and Feats: Intuit Direction +3, Jump +3 (+5 when raging), Listen +3,
Swim +7*, Wilderness Lore +3; Dodge. *Must apply armor check penalty for
the amount of gear Rask is carrying at the time.
The creature can see in the dark as though in normal daylight.
Movement: The barbarian has a speed of (+10 ft. for his race) when
wearing no armor, light armor, or medium armor (and not carrying a heavy
The barbarian can fly into a screaming blood frenzy and gain phenomenal
strength and durability, though he also becomes reckless and less able
to defend himself. The following changes are in effect as long as he rages:
AC 15, hp 15, Atk: +6 melee (1d8+5/x3, battleaxe) Str 21, Con 16, Jump
+5, Swim +9. His fit of rage lasts for (6 rounds). The barbarian may voluntarily
end the rage prematurely. After raging, the barbarian is fatigued (-2
Strength, -2 Dexterity, can't charge or run) for the duration of that
encounter. He can fly into a rage only once per encounter and only one
time per day. Entering a rage takes no time by itself, but the barbarian
can do it only during his action, not in response to someone else's action.
Masterwork battleaxe, chainshirt, large wooden shield, shortbow, 20 arrows,
potion of cure light wounds (2), potion of endurance,
At this stage in his career, Rask is little more than another wild
youth. What he lacks in refinement though, he makes up for in brawn and
single-minded loyalty to his employer.