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Orion's Menagerie
By Will McDermott

Orion at 3rd Level

Orion can be found in the Temple of Ehlonna in Highfolk. A low-level cleric in the park-like temple, Orion could easily be the first priest a character encounters upon entering the temple. He also often leads acolytes into the Vesve Forest in search of animal companions, and an adventuring party might encounter him there.

While in the wilds, Orion alters his spell list to add more combat-oriented spells such as sound burst or knife spray (from Defenders of the Faith). During a battle, Orion normally casts shield other on Artemis, and then stays at range, using his crossbow and healing himself as he takes half of Artemis's injuries. In a pinch, Orion can use his walking stick as a club, but his low strength makes him a poor fighter in melee.

Orion: Male human Clr3; CR 3; Medium-size humanoid; HD 3d8 + 3; hp 24; Init +2 (Dex); Spd 20 ft.; AC 19 or better (barkskin); Atk +1 melee (1d6-1/x 2 crit, club), +5 ranged (1d8/19-20/x 2 crit, masterwork light crossbow); SA turn/destroy undead (8/day), domain powers; AL NG; SV Fort +4, Ref +3, Will +5; Str 8, Dex 14, Con 12, Int 12, Wis 15, Cha 13.

Skills and Feats: Concentration +5, Diplomacy +7, Handle Animal +4, Heal +4, Knowledge (nature) +7; Extra Turning, Heighten Turning, Reach Spell.

Heighten Turning (from Defenders of the Faith): When you turn or rebuke undead, you may choose a number no higher than your cleric level. Add that number to your turning checks, while subtracting that number from your turning damage roll.

Reach Spell (from Defenders of the Faith): You may cast a spell that normally has a range of "touch" at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed at a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a slot two levels higher than the spell's actual level.

Cleric Spells Prepared (4/4/3; base DC = 12 + spell level): 0 -- detect magic, detect poison, mending, purify food and drink; 1st -- calm animal*, comprehend languages, entropic shield, sanctuary; 2nd -- barkskin*, speak with animals, shield other.

*Domain spells. Domains: Animal (animal friendship once/day); Plant (rebuke/command plants 4/day).

Knife Spray (Clr 2): Cone of droplets, 1d6 and +1/level damage (max +5).

Possessions: Wand of cure light wounds (25 charges), +1 amulet of natural armor, everburning torch, masterwork light crossbow, 20 bolts, breastplate, buckler, 4 magic fang scrolls, platinum ring worth 50 gp (focus for shield other spell), walking stick (functions as a club).

Artemis (animal companion): Leopard: CR 3, hp 19; See leopard in "Appendix 1: Animals" on page 198 of the Monster Manual . Trained by Orion to defend, guard, protect, attack, fetch, and heel.

Possession: Platinum collar worth 50 gp (focus for shield other spell).


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