Dungeon Issue #159
Want to download the complete issue?
The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
By Sean Molley
New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower's master left behind many surprises for the unwary. A Forgotten Realms adventure for 2nd-level PCs.
By David Noonan
Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It's up to the characters to enter this strange relic and discover what dark threat the structure poses. An adventure for 21st-level PCs.
By Greg Vaughan
A Scales of War Adventure Path adventure. The PCs must travel to the long-lost mine of the Karak family of Overlook in the hope of securing a steady supply of ore for the town's needs in this time of war. Once there, they discover that another party has also discovered the mine, with much more nefarious purposes in mind. An adventure for 6th-level PCs.
By Stephen Radney-MacFarland
A DM's best friend? Stephen Radney-MacFarland, back with more advice and letters from the mailbag.
By James Wyatt
Back to Greenbriar, James discusses the latest changes to his fledgling campaign.
The month, let the real world—past or present—inspire your next adventure.
The Halloween season is here, and we have lots of scary stuff this month to celebrate!
This month, evil forces have conquered the fortress of Ghere Thau. A terrible curse has befallen the villagers of Arnesbloom. And Lolth conspires to take Mystra’s place as the god of magic.