Dragon Issue #409

By Mike Mearls & Robert J. Schwalb
Introducing the conquest domain for warpriests, complete with new domain powers and features.
By Andrew G. Schneider
Play a Blackstaff apprentice, a clone of Halaster the Mad Mage, or a Masked Lord of Waterdeep.
By Dave Chalker
Three-Dragon Ante might be the game of choice in your local tavern, but in the back alleys you’re more likely to hear the clatter of dice on cobbles and the howls of rogues and rapscallions. Introducing three new dice games for your D&D campaign.
By Alana Abbott
Rumors speak of a secret language among thieves that sounds like gibberish to the untrained ear. For many a sly merchant or fat noble, it’s the last thing they hear before silent daggers prick their flesh.
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose her inner geek.
By Ed Greenwood
Long after the Merendil family was exiled from Cormyr for attempted regicide, thieves and bandits continue to chase rumors of the gold that was left behind.
By Rodney Thompson
The Black Blade of Raam plans to kill you. As if life in Athas wasn’t lethal enough!
By Keith Baker
These young dragons believe they have a destiny tied to the Draconic Prophecy... and that makes them dangerous.
Recent Issues
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This month, getting scared is a kick, even when it’s all for pretend.
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