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Intriguing
Save My Game
by Stephen Radney-MacFarland

Eventually, every DM looks at his or her game and wonders how to add dramatic challenges beyond combat. One particular element of drama that has always been popular in roleplaying games is intrigue.

Intrigue might seem difficult to implement, or to implement well, in a D&D game. The Insight skill and a host of rituals make it possible for adventurers to gain sensitive information easily, and it’s hard to maintain a sense of intrigue when everyone knows what’s going on. After all, the whole point of intrigue is keeping people from knowing what’s going on. But with a few simple steps, you can maintain intrigue without taking anything away from the characters.

(340 kb PDF)

About the Author

Stephen Radney-MacFarland caught the D&D bug at an impressionable age. Once the content manager for the RPGA and a developer for the 4th Edition Dungeons & Dragons rules, he is now a freelance game designer doing work for Wizards of the Coast and Paizo Publishing, and he is part of a fledgling group of game commentators and game designers called NeoGrognard. During the daylight hours, he teaches game production classes at the International Academy of Design and Technology of Seattle.