Grasp of Thalarkis
A D&D® adventure for characters of levels 13–15
he bulk of this adventure takes place beneath the waves, at the wreckage of a legendary adventuring ship and at an unholy shrine constructed by a band of kuo-toas. The kuo-toas seek to free the spirit of a mighty kraken that haunts the wreckage of a ship. Should they succeed in their plans, the ghost kraken will no longer be bound to the wreck and can terrorize the seas once again in its new undead form.
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