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Counter Arguments
Save My Game
by Stephen Radney-MacFarland

The other day a friend pinged me with a private message. Her group had just finished a marathon session of D&D; seven or eight hours, I believe she said. However, as she described the game’s action, it seemed to me they had accomplished little in that amount of time.

When I DM, I tend to run the game fast; my years of working under strict time constraints at conventions have trained me into this behavior. I have a lot of tools and shortcuts at my disposal, and I don’t expect most DMs to run the game as fast as me, but this group was relatively low level, and they had only played through a skill challenge, a pair of roleplaying encounters, and three combat encounters.

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