Save My Game
by Stephen Radney-MacFarland
The conventional wisdom is that when you take on the mantle of Dungeon Master, you become an unflappable, fair, and impartial arbiter of the game. You’re there to make sure it runs smoothly and that the rules are evenly adjudicated. Over the last few years, I’ve given plenty of advice on how to do that, but sometimes you have to throw those principles out the window. Sometimes to keep your game interesting and keep the people sitting around the table engaged, you’re going to have to turn those assumptions of impartiality on their head. You are going to have to reach into a bag of dirty tricks and do bad things for good reasons.