Trolls have been a mainstay of D&D for 30 years. In this installment of Roll vs. Role, enter Napina, a remote community once part of the human empire of Nerath. After years of turmoil, this settlement, and the region around it, have found peace … of a sort. Ruled now by the war troll Venduul, Napina is experiencing prosperity, but at the price of tyranny. If your players are the sort that love a good moral quandary, consider exploring Napina. For if Venduul is overthrown, who will protect the folk living in this rural area from the incursion of worse threats?
A troll is usually a brutish lout, little better than a green-skinned, clawed ogre that can recover from nearly any wound. It seems bred to kill and consume, and its urge to hunt and its appetite for flesh never ends. Worse is the troll predilection for eating humanoid prey—trolls like to play with their food, and humanoids often play rough. Few trolls ever rise above the barbaric troll nature, but those that acquire any sort of actual skill in war are truly frightening monsters.
About the Authors
Chris Sims started out working for small d20 companies in 2003, then landed a freelance editor gig for Wizards RPG R&D. Wizards finally got annoyed enough by his constant applications to hire him as the Duel Masters editor in 2005. From there, Chris wheedled his way into RPG R&D as an editor, and finally became a story designer after masterminding a few choice assassinations. His credits include Monster Manual V, Secrets of Sarlona, Rules Compendium, and the Eberron Survival Guide (thanks, Logan!).
Bruce Cordell is a D&D designer, but during his twelve years in the game industry, he has dabbled in miniatures, board games, collectible card games, d20 games, and more. Bruce has over a sixty listed credits to his name, including the Expanded Psionics Handbook, Libris Mortis, and Expedition to Castle Ravenloft. His body of work also includes three published Forgotten Realms novels (Lady of Poison, Darkvision, and Stardeep), with more on the way.