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No Rest After Gen Con!
RPGA Report
by Chris Tulach

As I write this, I’m at the big show, Gen Con Indy. Before we begin to talk about what’s coming soon, I’d like to briefly mention two big announcements, just in case you haven’t seen them yet.

  • Dark Sun is the new hotness. Our 2010 campaign setting will be the exciting blasted world of Athas, making its long return from the annuals of the AD&D 2nd Edition days! Expect to see support from Organized Play as we get closer to the setting’s release.
  • D&D Experience 2010 dates are set. You can enjoy the Super Bowl from home this time. Like last year, D&D Experience will be in Fort Wayne, Indiana. Unlike last year, it’s running January 28-31, which is not Super Bowl weekend. We will be adding even more value to the show, endeavoring to make it the must-attend show of the year for D&D players. Nowhere else can you get great access to the D&D R&D staff and get hands-on previews of new products well before they’re out in the world. More information to come this fall.

While there’s a flurry of activity, excitement, and news at Gen Con Indy, September doesn’t disappoint either. Here’s what we have on tap for next month.

Penny Arcade Expo (PAX) 2009

Wizards will be in full force at PAX this year, held at the Washington State Convention Center in downtown Seattle. PAX is a three-day gaming convention right in our backyard, and over the past few years, attendance has exploded. Because it’s so close, a lot of Wizards employees will be in our exhibit booth, in our gaming areas, and generally roaming about the convention center taking in the sights and sounds of what is, essentially for us, the finale of our summer convention season here in the U.S.

If you’re a D&D player or fan, there will be no shortage of things to do at PAX. Visit our swanky exhibit booth to take in demos and pick up the newest books. Head to our gaming area, located on the 2nd floor of the convention center, and we’ll have the Ultimate Dungeon Delve The Fall of the Tower at Windrock (bring a team of 6th-level characters and try to make it through six encounters), the “classic” Convention Delve (a one-hour, characters-provided experience), and a host of great Living Forgotten Realms adventures (some from Gen Con Indy, others new at this show). For more information on the show, visit the Penny Arcade Expo site. To register for D&D games, visit the PAX 2009 D&D Gaming Page. Best of all, once you’ve paid for your registration into the show, all the D&D games are free!

Worldwide D&D Game Day, Part 3: Dungeon Master’s Guide 2

The final book in the triptych of the “twos” releases on September 15, and it's packed with great information on expanding your game. In celebration of Dungeon Master’s Guide 2, September 19 is the day to come out and participate in another Worldwide D&D Game Day! Bring a buddy and head to your local venue to get involved in a new Game Day experience -- creating your own adventures for play.

In the spirit of Dungeon Mastering, we're giving you the opportunity to create and show off your very own adventure. Work as a team to build encounters using the materials provided. After your team has finished, play another team's adventure or DM the one your team created. We provide you with everything you need -- maps, miniatures, monster stats, and how-to instructions. Just bring your imagination, a pencil or pen, and some dice!

Just for playing, you'll take home the pregenerated character sheet and a miniature of the character you played. If you DM the game, you'll take home a poster map of the encounter areas and a pack of monster miniatures used in the adventure.

This is a very special activity that has never before been a part of Worldwide D&D Game Day! But don't worry if you just want to play. You can participate in as much or as little of the adventure-building activity as you want. Nothing, however, beats the satisfaction of hearing another team howl in terror as they fight the foes and traps you placed for them. Oh, believe me, I know.

The adventure packet, called A Passage Into Mystery, is a special team-created 6th-level adventure that uses tiles from DU3 Caves of Carnage and monsters from the new Monster Manual: Legendary Evils miniatures expansion. Come out on September 19 and be a part of the adventure! For information on locations near you running this Game Day, head to our Event Locator.

New Living Forgotten Realms Adventures Releasing This Month

Check out the latest adventure offerings from D&D Organized Play!

August 5, 2009

EAST1-5 Mole Hunt
You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications. A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

August 12, 2009

BALD1-5 Lost Refuge
An unseen menace lurks in the Cloak Wood. The common folk of the villages and logging camps along the perimeter of the forest have begun to vanish. The forest is filled with beasts, monsters, and vicious fey. If that wasn’t enough, the investigation just might end up involving you in an ancient, endless struggle. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10. This adventure begins the “Fey Gates of the Sea of Swords” major quest.

CORE1-12 Songs of the Heart
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter, so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously, more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 7-10. Second part of the “Bane of Shadows” trilogy, which began in CORE1-10 Dancing Shadows.

CORE1-13 The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.

August 19, 2009

CORE1-14 What Storms May Come
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay” major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure set in Rashemen and Thay for characters levels 11-14.

MINI1-1 Stirring the Embers
All is not well in the Great Port of Tarmalune, and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in correct sequence with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

August 26, 2009

IMPI1-5 Demon Hunting
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.

LURU1-5 Beyond the Wild Frontier
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians. The balance of power is fragile in the wilderness. Is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.


About the Author

Originally thought to have been raised from a humble Midwestern family, Chris Tulach actually fell to Earth in a meteorite-shaped capsule flung from a planet far outside our galaxy. While under the yellow rays of Sol, Chris’s nerdity far surpasses that of any normal human. Using this precious gift only for good, he has become the D&D Organized Play Content Developer, responsible for the development and deployment of Dungeons & Dragons organized play programs. He is also the co-author of E2 Kingdom of the Ghouls.