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A Little Help from Your FriendsD&D Insider Article
By Matt Sernett

When you create your character, you no doubt spend a lot of time on game elements such as race, class, feats, and powers. You probably consider the personality you’re going to roleplay as you assign ability scores, and you might formulate a background story to suit your character. You might even consider your character’s family and the place your character lived before setting off on a life of adventure. Yet how often do you think about your character’s friends?

Klutz: The klutz is a fine friend—great to talk to, full of good advice, and an all-around nice person— you just can’t let him near anything sharp, or allow him near a window, or let him cross the street alone. The klutz works things out when you’re not around, but around you the accidents seem endless.

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    About the Authors

    Matt Sernett is a writer and game designer for Wizards of the Coast who has worked on both Dungeons & Dragons and Magic: The Gathering. Recent credits include Monster Vault, Neverwinter Campaign Guide, and Scars of Mirrodin for Magic: the Gathering. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.