Every good has its commensurate evil. Decisiveness can become rashness. Piety can be in devotion to evil powers as easily as good. Adventurers face and fall prey to temptations in innumerable ways. They succumb to their own ambitions, hunger for knowledge that is better left unknown, and see opportunity when all they should see is adversity. Those who falter on the righteous path or stumble down a murky way might gain special insight or power. Your player character might be such a one—if you’re willing to face the consequences.
Ambitious beings will always strive for greatness. Great glory, great virtue, great honor, but great tragedy, great avarice, and great evil, too. The difficulty in dealing with intelligent, free-willed creatures is figuring out what kind of greatness they are going to achieve. So often, they don’t know themselves, or they discover the answer too late.
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About the Author
Matthew Sernett is a writer and game designer for Wizards of the Coast who splits his time between Dungeons & Dragons and Magic: The Gathering. Recent credits include Player’s Handbook Races: Tieflings, The Plane Above: Secrets of the Astral Sea, and Magic the Gathering: Zendikar. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.