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The Witch's Viscount
by Ari Marmell

The Nine Hells are home to all manner of unique devils, each scheming and plotting to harvest more souls and ascend to new heights of depraved power. But Beleth has outlasted nearly all of them. A devil seemingly content to associate with some of the "least" of all devils, the Prince of Imps, as he is sometimes called, has found a niche that seems impervious to the wiles of the devils around him, all while making Beleth one of the most indispensible -- and dangerous -- of creatures in Asmodeus's realm.

Evil as it may be, the upper hierarchy of the Nine Hells is a structured, orderly system. This is due, in part, to the lingering remnants of the days of old, since the beings who rose up against their divine master seek a sense of purpose and equilibrium in their new and cursed existence. It comes, in part, from their efforts to organize and keep an eye on each other, for what devil in his right mind would trust his compatriots?

And it comes, in part, from the dictates of Asmodeus, who seeks to build an army capable of spreading across the cosmos—and who watches each and every one of his underlings with an unblinking eye, lest any rise up against him as he did against his own master.

About the Author

Ari Marmell has been shirking homework in favor of playing D&D since he was nine years old. Thankfully, he now works in the industry, since shirking work for gaming tends to wreak havoc with the bills. He has written for quite a few of the industry's major companies, including White Wolf and, of course, Wizards of the Coast.