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Class Acts: WarlordsD&D Insider Article
Uncommon Commanders
By Robert J. Schwalb

Within every power source, there are those who can lead. As with the arcane and divine, the martial power source is no different, and those who lead are the warlords. Just as characters from any background might become warlords by fate or circumstance, adventurers may also find themselves answering battle’s call by exploring the warlord’s exploits. The paragon paths in this article present different expressions for this idea, showing how the warlord’s tactics change when a character blends two traditions into one that is entirely unique.

You stand between two worlds. You have the knowledge and training of a field commander, but your military expertise is ever at odds with your reckless manner. You might devise some plan but abandon it quickly, giving in to your bloodlust and rage when circumstances change. When you do, your allies find your wrath infectious, the frenzy overtaking common sense as they smash through their opponents.

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    About the Author

    Robert J. Schwalb is a freelance game designer with numerous design and development credits including Draconomicon 2: Metallic Dragons, Primal Power, Dragon Magazine Annual 2009, Adventurer’s Vault 2, Divine Power, Eberron Player’s Guide, Eberron Campaign Guide, Player’s Handbook 2, P2 Demon Queen’s Enclave, Manual of the Planes, Martial Power, Draconomicon I: Chromatic Dragons, the Forgotten Realms Player’s Guide, and numerous articles in Dragon and Dungeon magazines. Robert lives in Tennessee with his wife Stacee and his sweet potato cats.