In many ways, the swordmage is a study in contradictions. A lightly armored defender. A front-line fighter who teleports around the battlefield. A melee warrior who wields flashy arcane spells. These contradictions confuse those who don’t understand the way of the swordmage, often leading them to believe their bladewielding opponent weak or vulnerable. As defenders, swordmages stand between their allies and the monsters who seek to devour them. However, most swordmages have a strong secondary flavor either of striker if they favor mobility and high-damage attacks, or of controller if they rely on blasts, ranged attacks, and enemy lockdown effects. Now those can be augmented with six new feats, seven new spells, and plenty of advice on how to get the most from your swordmage character.
Concentrate on the blade across the room. See it in your hand. Feel its sturdy weight. Smell the oiled leather wrapped around the grip. Hear the faint breeze, sliced in two by the sharpened edge. When your mind and body accept that the sword is not there, but here, reality will follow.
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About the Author
Andy Collins co-designed the 4th Edition Dungeons & Dragons game and works for Wizards of the Coast as the Manager of Development and Editing for RPG R&D. His credits stretch back a decade and include Magic Item Compendium, Draconomicon, Unearthed Arcana, and the Epic Level Handbook.