At the School of Twenty Blades, young warriors learn that a warrior who relies too heavily on a single weapon is doomed to eventually match his technique against a foe who can exploit his style’s weakness. No single school of martial arts is perfect. Students learn a broad range of tactics in a flexible approach to the fighting arts. A variety of stances are used to react to an enemy’s tactics. Ranged weapons are important to hit the enemy before it hit you; shields are used both offensively and defensively; and endless variety and adaptation allow wildly different approaches with just a few weapons. A fighter who studies the School of Twenty Blades is unmatched in his ability to react to his foe’s tactics.
The School of Twenty Blades is a small, unassuming building nestled on the edge of the civilized world. Most passersby mistake it for a private residence or the workshop. The old man who sits on the building’s front stoop looks unassuming. Few would guess that he is Crelden Varn, one of the greatest living weapon masters.
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About the Author
Mike Mearls is the Lead Designer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player’s Handbook 2.