Dragon Issue #390
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Articles
By Steve Winter
The lucky few get to attend Gencon. We got a rock ... so let's make rockade!
By Mike Mearls and Bill Slavicsek
What went into designing and developing the new Rules Compendium? Here's what.
By Mike Mearls and Bill Slavicsek
A look behind the curtain at the development of the Dungeon Master's Kit.
By Mike Mearls and Bill Slavicsek
A tour of the monster-maker's lab and the Essentials Monster Vault.
By Bill Slavicsek
Bill previews the new fighter/slayer class.
By Bill Slavicsek
Bill shows off the Essentials Rules Compendium.
By Bill Slavicsek
Bill pops the lid off the Dungeon Master's Kit.
By Bill Slavicsek
Bill flips open the cover of the Monster Vault.
By Robert J. Schwalb
The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to enforce their monarch’s will.
By Matthew Sernett
The cities of the sorcerer-kings crouch upon the backs of slaves. Few dream of escape, and fewer still accomplish that dream.
By Rodney Thompson
Bards need to split their magic treasures between implements and weapons. Items that combine the two into one are especially desirable.
By Claudio Pozas
The Shivs of Sorcery are an assortment of eclectic but single-minded sorcerers who imbue magic into their daggers to become skirmishing strikers.
By Robert J. Schwalb
It takes courage to claim leadership’s mantle and strength to hold it. The ability to lead is not something that can be learned. It is a virtue.
By Tim Eagon
To eladrin, magic is Corellon's supreme gift, but Corellon is not the only path to magical power. The artificer and the warlock also have their places.
By Robert J. Schwalb
Stealth and guile, wit and cunning are tools gnomes use to survive. Gnomes are known for bringing diverse and surprising talents to their roles.
By Arnie Franke
We'd tell you what this article will be about, but the drow don't give away any secrets.
By Pierre Van Rooden
Although gods seem to be unconquerable beings, they do die. Even when they're gone, they can continue having an effect on the world.
By Daniel Jones
Some suspect that the war between Bael Turath and Arkhosia never truly ended. The Circle of Smoke and Whispers knows it for a fact
By Richard Baker and Rodney Thompson
Rich and Rodney describe how arcane defiling, psionics, and the lack of metal impact the new DARK SUN Campaign Setting.
By Shelly Mazzanoble
D&D's "Player-in-Chief" shares more of her wisdom and insight.
By Ed Greenwood
Manshoon is determined to become Lord of the Darkways, no matter how many lives it costs.
By Bart Carroll
A look back at D&D editions past and how they influence the current game.
By Chris Tulach
Chris Tulach writes about what’s going on with official D&D play, the community, and upcoming events!
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