Magic Item Compendium Excerpts: Weapons
agic items are an integral part of the Dungeons & Dragons game experience. As long as D&D has been around, there have been +1 swords and potions of healing—they’re as inextricably linked with the game’s identity as 18th-level fighters and magic missile spells. Every fighter saves up for his first magic weapon, and no one who’s played a paladin hasn’t dreamed about what it would be like to wield a holy avenger.
Magic items also make up a crucial part of every D&D character’s array of abilities. A magic weapon can slice through a creature’s damage reduction, a ring of protection diverts otherwise deadly attacks, and a handy potion or scroll can tip the balance in a critical encounter. A character without magic items is like a wizard with only half her spells prepared or a fighter who hasn’t bothered to select all his feats—he’s simply incomplete.
So begins the introduction to the 3.5 Magic Item Compendium—collecting the most popular magic items in the D&D game and presents them in one easy-to-reference tome.
In today's excerpt, we look back at a sampling of the book's varied weapons.
Asking a warrior to enter battle without his most trusted blade is like asking him to give up his right arm. A sturdy suit of armor might keep a fighter or barbarian alive, but without a good weapon in his hand, he can’t win the battle. Chapter 2 of the Magic Item Compendium collects over 100 special weapon properties, plus dozens of specific magic weapons, each constructed with a particular array of useful properties.
Rapier of Desperate Measures
The hilt of this rapier is set with three moonstones. At the base of the blade is an inscription that reads, “Caution is for the cowardly.”
Rod of Cats
The head of this long rod of black wood bears the stylized visage of a wise-looking feline, its green gemstone eyes glimmering as if alive.
Plus, the book's Magic Item Record Sheet: