Excerpts Archive | 3/12/2010
Article Header Image
Player's Handbook 3 Excerpts: Runepriests

In today's Player's Handbook 3 preview, we look at the runepriest and show off some of the their powers -- including words of mending, diminishment, and weal and woe.


The Runepriest

Isolated in sacred forges and holy libraries, runepriests seek to unlock the secrets of the runes of divine power. Legend holds that the gods crafted a set of powerful runes, each imbued with a core of divine power, to help create the world and give it order. During the long war against the primordials, many of these runes were lost. Even the gods only dimly recall the runes of power. Somewhere in the forgotten depths of a dungeon or the isolated corner of the planes, those ancient runes wait to be discovered. A runepriest can learn much in the peaceful halls of a temple, but sooner or later he or she must put on armor and go forth to find or create a new rune, and in so doing earn a name among the masters of rune magic.

You learned the art of rune smithing from your master. Perhaps you sweated over a forge deep within a dwarven stronghold, crafting weapons and armor for the faithful as part of your apprenticeship. Or you might have helped inscribe runes in the living wood of the forest, crafting signs to warn of approaching enemies. Along the way, you learned how to take inscribed runes and turn them into words and signs of power that you can incorporate into your prayers. But now, the time for learning is at an end. Now is the time for adventure.

Merge the runes of power with your weapons and armor. Call to the gods and channel their might against your enemies. The runes are your weapons, and the gods’ foes await your judgment.

Runepriest Powers

Your powers are prayers that evoke the power of divine runes to smite your enemies and protect your allies. You brand your foes with runes and other markings, leaving them vulnerable to your allies’ attacks. Many of your powers have the runic keyword.

Class Features

Each runepriest has the rune of mending power.

Rune of Mending
Runepriest Feature
The healing rune flares with a cold blue fire as you trace it in the air. The rune then appears on your allies’ armor.
Encounter (Special) Divine, Healing, Runic
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge.
Level 6: The target regains 1d6 additional hit points.
Level 11: The target regains 2d6 additional hit points.
Level 16: The target regains 3d6 additional hit points.
Level 21: The target regains 4d6 additional hit points.
Level 26: The target regains 5d6 additional hit points.
Rune of Destruction: You and each ally in the burst gain a +2 power bonus to damage rolls (+4 power bonus at 11th level and +6 power bonus at 21st level) until the end of your next turn.
Rune of Protection: You and each ally in the burst gain a +1 bonus to all defenses until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.

Word of Diminishment
Runepriest Attack 1
Your weapon flares with golden energy as you invoke the rune of diminishment. That energy ripples forth as you strike your enemy.
At-Will Divine, Runic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Rune of Destruction: Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.
Level 11: Vulnerable 4, but 7 against opportunity attacks.
Level 21: Vulnerable 6, but 10 against opportunity attacks.
Rune of Protection: Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier.

Word of Weal and Woe
Runepriest Attack 27
As you smite your foe, you draw on this word to cure your allies and bring additional pain to your opponent.
Encounter Divine, Healing, Radiant, Runic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier radiant damage, and each ally within 5 squares of you can spend a healing surge.
Rune of Destruction: For each ally who spends a healing surge, the target takes extra damage equal to your Wisdom modifier.
Rune of Protection: For each ally who spends a healing surge, the target and each enemy within 2 squares of it take a –1 penalty to attack rolls and damage rolls until the end of your next turn.

Rune of Awakening
Runepriest Attack 29
As you slam your foe with your weapon, you invoke the rune of awakening. Divine energy sweeps over the battlefield as your allies tap into newfound reserves of strength.
Daily Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage, and three allies you can see regain all their hit points.
Miss: Half damage, and one ally you can see regains all his or her hit points.

Excerpt Schedule

Monday Friday

February 15

Racial Paragon Paths

February 19

Feats

February 22

Ardent

February 26

Battlemind

March 1

Monk

March 5

Seeker

March 8

Psion

March 12

Runepriest