Excerpts Archive | 11/13/2009
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Excerpts: Draconomicon: Metallic Dragons: Alternate Powers

In today's Draconomicon: Metallic Dragons preview, we look at alternate powers for dragons -- specifically those for cobalt, mithral, and silver dragons.

Alternate Powers

The statistics blocks in this book and in Monster Manual 2 show common, iconic powers of metallic dragons. Dragons might develop other powers through training, environment, or magic, allowing you to create surprising adversaries.

Cobalt Dragon Powers

Cold and sullen, a cobalt dragon believes that good fences make the best neighbors. It can form its breath into a frigid wall or draw upon dark powers of the Shadowfell.

Ice Wall

An ancient cobalt can shape a wall of ice from its breath. This power replaces rimedeath fog.

Area Burst Ice Wall (minor; encounter) Cold, Conjuration
Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.

Shadow Hail

Cobalt dragons that live in the Shadowfell can mix their innate cold powers with necrotic energy from the realm of the dead. This power replaces savage mauling.

Area Burst Shadow Hail (standard; recharges when first bloodied) Cold, Necrotic
Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.

Mithral Dragon Powers

Mortal concerns of space and distance do not confine mithral dragons. These astral creatures can temporarily phase out of existence, gaining strength from mysteries that lie beyond.

Interplanar Stasis

A mithral dragon can become trapped between the world and the Astral Sea and turn into a ghostlike figure frozen in time. This power replaces wing buffet.

Interplanar Stasis (minor; recharges when first bloodied) Healing
Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.

Mithral Mists

An elder or ancient mithral dragon can teleport other creatures and rearrange a battle. This power replaces mithral prescience.

Close Burst Mithral Mists (minor; encounter) Teleportation
Close burst 3; level + 5 vs. Will; the target is teleported to a square within 10 squares of the dragon. Effect: The dragon teleports 10 squares.

Silver Dragon Powers

Compassionate and honorable to friends, silver dragons show no mercy to enemies. This ruthlessness can manifest in varying powers.

Bloodied Onslaught

A silver dragon can gain a power similar to bloodied breath for its dragon's onslaught or furious dragon's onslaught. This works best for Huge and larger dragons because of their long reach. This power replaces bloodied breath.

Melee Bloodied Onslaught (free, when first bloodied; encounter)
Dragon’s onslaught or furious dragon’s onslaught recharges, and the dragon uses it, gaining a +2 bonus to the attack rolls.

Breath Weapon: Immobilizing Breath

Silver dragons can adapt their freezing breath to immobilize foes. This power replaces the dragon's normal breath weapon.

Close Burst Breath Weapon (standard; recharge 56) Cold
Close blast 5; level + 1 vs. Reflex; 1d10 + one-half level cold damage, and the target is immobilized (save ends). Each time the target makes a saving throw against this effect, it takes cold damage equal to one-half the dragon’s level.

Chill Recovery

When an elder or ancient silver dragon recovers from a harmful effect, it unleashes a triumphant burst of cold. This power replaces unstoppable.

Close Burst Chill Recovery (when the silver dragon succeeds on a saving throw; at-will 1/round) Cold
Close burst 3; level + 3 vs. Reflex; the target is immobilized (save ends).

Excerpt Schedule

Monday Friday

October 19

Lore: Origins, Good vs. Evil

October 23

DM's Guide to Dragons: Subdual Encounters

October 26

Draconic Organizations: The Guardians of the Gates

October 30

Dragon Lairs: Tulkau Shayn

November 2

New Monsters: Orium Dragons

November 6

Other Creatures: Draconians

November 9

Hall of Fame: Jalanvaloss

November 13

Alternate Powers