In today's Draconomicon: Metallic Dragons
preview, we bring you the draconians -- including a detailed look at the baaz and sivak varieties!
Evil spellcasters and priests create cruel servitors known as draconians by using a ritual that corrupts metallic dragon eggs. The kind of draconian depends on the egg it hatched from. For instance, a gold dragon egg produces a small number of the prized aurak draconians, and a bronze dragon egg can spawn up to a dozen bozak draconians.
The transformation that changes a dragon into a draconian causes the energy transference between the dragon’s heart and fundamentum to become unstable. While the draconian lives, the pumping heart keeps a dragon’s elemental energy in check, but once the heart stops, the energy exponentially increases and alters the draconian’s corpse. Some undergo a minor transformation, such as turning to stone, but in others the elemental forces grow so immense that they cause an explosive overload of destructive energy.
Draconians and Metallic Dragon Eggs
Baaz draconians serve as rank-and-file troopers of draconian armies. Although lacking the intelligence of other draconians, they are not without guile. Hiding under heavy masks and cloaks, baaz draconians slip into civilized areas to further the draconian cause.
Level 2 Soldier
Medium natural humanoid (reptile)
Initiative +5 Senses Perception +2; darkvision
HP 41; Bloodied 20; see also stone dead
AC 18; Fortitude 15, Reflex 14, Will 13
Speed 5, fly 5 (clumsy)
+9 vs. AC; 1d8 + 5 damage, and the target is marked until the end of the draconian’s next turn.
The draconian makes a charge attack, ignoring difficult terrain; +10 vs. AC; 2d8 + 5 damage, and the target is marked until the end of the draconian’s next turn.
The draconian turns into a statue, and the square it occupies becomes difficult terrain that provides cover. If the draconian was reduced to 0 hit points by a melee attack using a weapon, it makes the following attack against that weapon’s wielder: +7 vs. Reflex; the target is disarmed, and the weapon is stuck partially inside the statue. An adjacent creature can yank out the weapon as a standard action. The statue crumbles to dust at the end of the encounter.
Languages Common, Draconic
Skills Athletics +7, Bluff +7, Intimidate +7
Str 13 (+2)
Dex 14 (+3)
Wis 12 (+2)
Con 17 (+4)
Int 8 (+0)
Cha 13 (+2)
Equipment scale armor, longsword
Baaz Draconian Lore
Nature DC 10: Baaz draconians are the most common draconian variety, and they serve as foot soldiers in a draconian army.
Nature DC 15: A slain baaz draconian instantly transforms into a rocky statue. This transformation happens so quickly that the creature can trap the weapon that killed it.
Baaz Draconian Tactics
Baaz draconians rely on strength in numbers. A group pins down a single opponent, usually a striker, to allow more mobility for the baaz draconians’ allies. Baaz draconians do not hesitate to attack enemies that have been disarmed.
Sivak draconians are the largest and most physically imposing draconians. Due to their large wings, sivaks are the only draconians that can truly fly. Their ability to transform into creatures they have slain makes them useful spies in civilized society.
Level 8 Skirmisher
Large natural humanoid (reptile)
Initiative +11 Senses Perception +7; darkvision
HP 90; Bloodied 45; see also death mask
AC 22; Fortitude 20, Reflex 21, Will 19
Speed 7, fly 7
Reach 2; +13 vs. AC; 1d12 + 6 damage.
The draconian shifts 3 squares and makes an attack: reach 2; +13 vs. AC; 2d12 + 6 damage.
The draconian dies, and changes its form to that of the creature that killed it; +9 vs. Will; 2d6 + 5 psychic damage, and the target is dazed until the end of its next turn. The draconian’s body decomposes into dust after three days.
When it is charging, a draconian can charge to any unoccupied space adjacent to the target, instead of just the closest space.
The draconian alters its physical form to appear as the slain creature (see "Change Shape," MM2 216). The draconian can end the transformation as a minor action.
Languages Common, Draconic
Skills Bluff +10, Streetwise +10
Str 18 (+8)
Dex 20 (+9)
Wis 16 (+7)
Con 18 (+8)
Int 12 (+5)
Cha 12 (+5)
Equipment plate armor, greatsword
Sivak Draconian Lore
Nature DC 14: Sivak draconians are surprisingly agile flyers, able to quickly shift their center of mass and charge foes in a manner hard to predict. They can on the appearance of people they slay, making them excellent infiltrators.
Nature DC 19: When killed, a sivak draconian transforms into the appearance of the person that slew it. This can shock and unsettle the killer.
Sivak Draconian Tactics
Sivak draconians charge over opponents and drop into flanking positions, giving them better chances to hit with their serrated greatswords. When surrounded, a sivak draconian makes a short leaping strike to free itself.